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Updating GURPS Prime Directive

 
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Thu Mar 23, 2017 7:50 pm    Post subject: Updating GURPS Prime Directive Reply with quote

Is Jean Sexton also updating the weapons and gear as well?
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Jean
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Joined: 18 Sep 2008
Posts: 1732

PostPosted: Sat Mar 25, 2017 6:00 pm    Post subject: Reply with quote

Anything that seems to be a problem (and the weapons do seem to have issues) is up for editing.
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Tue Mar 28, 2017 2:39 am    Post subject: Reply with quote

I think the gear weren't upgraded to match GURPS 4e. Tech Levels were changed and the 3e rule allowing for improving beam weapons and armor was done away.

Anyway, I offer my services as a GURPS head if you need me. If not, I will be cheering from the sidelines.
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Thu Mar 30, 2017 4:32 pm    Post subject: Reply with quote

I agree. I think they should change the armor divisor and disintegration setting on the Phaser 2 to ∞ and cor respectively.
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Fri Mar 31, 2017 5:04 pm    Post subject: Reply with quote

GURPS Ultra Tech p 133 has cinematic options for beam weapons. Using one or more could fix the phasers.
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3826

PostPosted: Fri Mar 31, 2017 6:21 pm    Post subject: Reply with quote

I told Jean she needed to set aside revisions of existing books and get new RPG systems done, but she made the case (the cherry pie helped me accept it) that she could not tell someone to "convert this to your system" if "this" was a botched GURPS chart. So I said she could go ahead and fix GURPS.
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gurps_gm
Lieutenant JG


Joined: 25 Jun 2010
Posts: 93
Location: Alameda, CA

PostPosted: Sun Apr 02, 2017 7:22 am    Post subject: Reply with quote

Cherry pie... pie.
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