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gurps_gm Lieutenant JG

Joined: 25 Jun 2010 Posts: 93 Location: Alameda, CA
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Posted: Thu Aug 03, 2017 7:45 pm Post subject: Neutral Zones |
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Clarification: The neutral zones on the map in GPD are the result of ISC intervention, right?
Are the pre-General War neutral zones between the Feds, Klingons and Romulans 500 parsecs across? If not, what is the approximate separation width? |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3821
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Posted: Thu Aug 03, 2017 8:25 pm Post subject: |
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I am not sure which map you are looking at, but the hexes on most standard maps are 500 parsecs. The pre-general war neutral zones were one hex, the post-general war ISC ones were up to five hexes. It's kinda vague if the entire 500 parsec distance is neutral zone or if that's just a map convention, but the starship moves at the speed of the plot. _________________ The Guy Who Designed Fed Commander
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gurps_gm Lieutenant JG

Joined: 25 Jun 2010 Posts: 93 Location: Alameda, CA
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Posted: Sun Aug 06, 2017 9:17 am Post subject: |
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I am thinking of creating a smaller map of the Klingon-Federation border. That's why I a looking for an actual width of that neutral zone. If there isn't anything out there, I will do my own assumptions.
Thanks for your help. |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3821
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Posted: Sun Aug 06, 2017 7:37 pm Post subject: |
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I would just go with 500pc. Avoids problems. The SFO map (not yet published) is five 100pc hexes. _________________ The Guy Who Designed Fed Commander
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Sgt_G Commander

Joined: 07 Oct 2006 Posts: 526 Location: Offutt AFB, Nebraska
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Posted: Sun Aug 06, 2017 8:29 pm Post subject: |
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I'd be inclined to do something like a 100 parsec wide border zone with 100 parsec wide limited-patrols-allowed zones on either side, for a total of 300 parsecs, with another 100 parsecs of no-build zone, to cover the 500 parsecs per F&E hex.
At Warp 9+, it still takes a full day to cross 500 parsecs. _________________ Garth L. Getgen
Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A |
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gurps_gm Lieutenant JG

Joined: 25 Jun 2010 Posts: 93 Location: Alameda, CA
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Posted: Mon Aug 07, 2017 5:49 pm Post subject: |
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I have used the mega-hex that Jeffro posted a few years back. I am considering the placement of worlds, nebulae, and what-not such that they aren't piled up in one spot.
By worlds etc, I mean new stuff I create for my game. My players are going to do some patrolling with exploration on the side. |
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