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Dragi Ensign

Joined: 08 Sep 2017 Posts: 11 Location: Prague, Czech Republic
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Posted: Fri Sep 08, 2017 4:58 pm Post subject: Overloading / strong plasma loading during Energy Allocation |
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Could there ever be a reason to overload a photon or load plasma stronger than G during the energy allocation as oposed to do it at the instance of firing?
The latter seems to me to be better in EVERY way. You pay the same amount of energy, but you are much more flexible. If you decide not to do it later, you can use the energy for something else. And if you happen not to fire the weapon, you can hold the torpedo for less energy (or at all in the case of plasma R).
I feel like the rulebook puts the "in the instance of firing" option as just "oh and btw this is also possible", when it actually seems it is something you should ALWAYS do. This confuses me a bit. |
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ElizabethB Lieutenant SG

Joined: 13 Feb 2015 Posts: 178 Location: Washington
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Posted: Fri Sep 08, 2017 6:15 pm Post subject: |
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If it seems like something you should always do, there's probably a good reason for that.
Or to be more explicit, try playing that way and see how it works. |
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ncrcalamine Lieutenant Commander

Joined: 23 Feb 2010 Posts: 272
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Posted: Fri Sep 08, 2017 7:27 pm Post subject: |
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if the torpedo is destroyed you cannot increase its power at the time of launch.
Nicole |
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 4063 Location: Dallas, Texas
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Posted: Fri Sep 08, 2017 7:53 pm Post subject: |
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For the photon, probably not.
For the plasma, as Nicole points out, if the launcher is destroyed before the plasma is launched, you can't improve it. And, since you can only improve it during energy allocation or at the point of launch, that can be a potential restriction. _________________
Federation Commander Answer Guy |
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Dragi Ensign

Joined: 08 Sep 2017 Posts: 11 Location: Prague, Czech Republic
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Posted: Sat Sep 09, 2017 7:28 am Post subject: |
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Wow, you guys are really quick! Destroyed plasma launcher is a good point. Thank you for the answers.
I'm new to Federation Commander and am just reading through the rule book now. It's nice to know there is a live forum to ask if something isn't clear  |
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Mike Fleet Captain

Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sat Sep 09, 2017 12:09 pm Post subject: |
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There is a ton of information contained in the threads at this forum including rule explanations, rule changes, tactics tips, etc. The Search feature can be a good friend whenever something comes up. The thing that is most amazing (to me, anyway) is the help from people who play the game. Not only are they knowledgeable, but they always respond in a timely manner unless there is a good reason for a delay. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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Dragi Ensign

Joined: 08 Sep 2017 Posts: 11 Location: Prague, Czech Republic
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Posted: Sat Sep 09, 2017 2:38 pm Post subject: |
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Yeah, I definitely try to search for the answer first before asking. It is a bit inconvenient though, that the search results list just the threads in which the keyword is contained, but not the context or location. So one must go through several pages of the thread to find the instance of the word only to see it was just a random hit not at all helping with your question. |
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ElizabethB Lieutenant SG

Joined: 13 Feb 2015 Posts: 178 Location: Washington
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Posted: Tue Sep 12, 2017 7:30 am Post subject: |
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This is a pretty great forum. Low traffic most of the time but people respond quickly to new posts. |
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Sep 12, 2017 1:48 pm Post subject: |
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Yeah... but the low traffic makes it easy to keep up with the new posts, so we see questions quickly and answer them promptly.
Sometimes, even with the correct answers.
 _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ElizabethB Lieutenant SG

Joined: 13 Feb 2015 Posts: 178 Location: Washington
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Posted: Sun Sep 17, 2017 3:22 pm Post subject: |
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True!  |
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