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edwinfeds Ensign
Joined: 05 Jan 2013 Posts: 23
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Posted: Fri Jan 12, 2018 8:22 pm Post subject: plasma other phase |
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Question when a ship takes a hit on it's plasma rules states that the plasma is able to fire in the other phase. If the ship is fully destroyed in direct fire phase does the ship still get to fire the plasma in the other phase of the turn or is it totally destroyed and cannot fire? |
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Dal Downing Commander

Joined: 06 May 2008 Posts: 660 Location: Western Wisconsin
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Posted: Fri Jan 12, 2018 9:38 pm Post subject: |
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Not be sarcastic but, once you destroy a ship there is no crew left to fire the torpedoes. _________________ -Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!" |
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 4090 Location: Dallas, Texas
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Posted: Sat Jan 13, 2018 1:06 am Post subject: |
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Plasma is able to fire even after being disabled, as it is the charging mechanism that is disabled, not the firing tube. However, if the entire ship is destroyed, then there is no tube left, either. As such, no. If a ship is destroyed, it may not fire any previously unfired plasma. _________________
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Sgt_G Commander

Joined: 07 Oct 2006 Posts: 539 Location: Offutt AFB, Nebraska
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Posted: Sat Jan 13, 2018 5:43 am Post subject: |
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In the old SFB rules, the plasma strength was added to the ship's explosion. Used that rule to sacrifice a pair of War Eagles and kill a BATS. _________________ Garth L. Getgen
Master Sgt, US Air Force, Retired -- 1981-2007 -- 1W091A |
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Mike Fleet Captain

Joined: 07 May 2007 Posts: 1674 Location: South Carolina
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Posted: Mon Jan 15, 2018 8:19 pm Post subject: |
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Which may be one reason explosions don't cause damage in FedComm. _________________ Mike
=====
Sandpaper gets the job done, but makes for a lot of friction. |
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djdood Commodore

Joined: 01 Feb 2007 Posts: 3406 Location: Seattle, WA
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Posted: Mon Jan 15, 2018 9:44 pm Post subject: |
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It's also why the explosion rules were changed in Captain's Edition SFB. They were too open to "abusive" use.
Truth be told, I use a house-rule that resurrects portions of them in FedCom, to facilitate miniatures play. Risk of explosion damage keeps folks from wanting to stack in the same hex too often, which is normal for mapboard/counter play (to concentrate fire and align arcs) but adds hassle with miniatures. _________________
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