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PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 478
Location: Seattle, Wa

PostPosted: Tue Feb 24, 2009 5:38 am    Post subject: Reply with quote

I was reviewing this thread from back in 2007 when I started it under the name Larator, and I could not help but look at this old post from Pinkfluffy. We are in a stage in the campaign now almost 2 years later that is much more evolved and certainly more streamlined and sophisticated. the campaingn will be taking on new energy in two weeks as we get into the next strategic turn and prepare for what shall be a trully dark epoch in the campaigns annuls. empires are at war, there is discord, an unknown menace prepares to threaten the known empires....who knows what direction the game will take.

I am off to meetings for a few days then when I return there is some great new material for the Code of War campaign.

1. all new Ships powers, retyped for the new ship levelling system (This means over 100 ships powers all re-typed and crafted to the new levelling system)
2. new WTN (warp transit network) disengagement rules
3. New optional self destruction rules
4. disengagement from a non-allied border on the battle board

I would like to thank Pinkfluffy and his enitre cadre of veteran commanders from the ol' country for their participation they are recognized as the other campaign that keeps this thread alive and well, with over 60,000 visits so far, it can only get more involved from here.

Pinkfluffychicken
Lieutenant SG


Joined: 08 Aug 2007
Posts: 199
Location: Kingston-upon-Thames
Posted: Fri Sep 14, 2007 12:58 pm Post subject:

--------------------------------------------------------------------------------

larator: Well done! Sounds like good stuff.

I'm running a campaign here in Kingston-upon-Thames, though we're a bit stalled on t6 owing to the Rugby World Cup. Still plenty of glitches to be sorted in the rules but the basic principles seem to be working.

Main differences with yours:

Players control and develop their economies.

Bigger emptier space needs exploring ( We're Brits. Of COURSE we're going to colonise )

No npcs, monsters etc. Orions are a GM whip to keep players in line(!)

No experience

No limits on fleet size.

Would be very interested to see a copy of your rules if you care to email them to me.

Happy to send to a copy of our rules if you like.

Best of luck with your campaign

this is a favorite post of mine from early on in the last campaign:

PallidaMors
Lieutenant Commander


Joined: 24 Oct 2007
Posts: 386
Location: Sacramento Ca
Posted: Mon Jan 07, 2008 5:30 am Post subject: new turn report

--------------------------------------------------------------------------------

Many things happened on this last night of campaign gaming, to summarize please review below:

1. the TSE and the Federation 'almost' engaged in what could have been a pivotal battle the TSE invaded in mass across the Federation border with 9 ships into 4 border sectors. The Federation whose fleet was spread across exploration and border assignments only had 4 ships on the TSE border and choose to stand and fight in a rather larger (level5) sector. the TSE appeared with a NCA, 2 NCL and then withdrew. but managed to take 3 other federation sectors.

2. the Romulans placed into active duty the first DN on the game, the RIS Condor Dreadnaught "Messiah"

3. the Seltorians jpined the Federation!! creating a true UFP the embattled Seltorians joined the Federation, giving the Federation player 17 ships and a vast economy on par now with the TS eand he Gorns and Romulans.

4. The romulans cancelled thier trade treaty with the federation since they had declared war on the seltorians.

5. the ROmulans and Klingons joined into a miliatry alliance

6. the Klingons invaded the Federation...with a D-5W and a D-5, the Federation responded with 2 Seltorian NCA

7. next friday the Federation and the Klingons will join in glorious and bloody battle to seal the fate of the eastern border of the newly created United Federation, as Imperial Ships of the Klingon Navy and Federation cruisers contest a level 5 sector.
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Pinkfluffychicken
Lieutenant Commander


Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames

PostPosted: Wed Feb 25, 2009 11:14 pm    Post subject: Reply with quote

Quote:
I would like to thank Pinkfluffy and his enitre cadre of veteran commanders from the ol' country for their participation they are recognized as the other campaign that keeps this thread alive and well, with over 60,000 visits so far, it can only get more involved from here.


Gosh. Two years on and we're still both here! It's good to have a record. It's fun that we have such different campaigns built out of the same basic game. Good idea to start the thread. Congrats you all of you - it's you lot who keep this thread going, and give us an appropriate place to post.

I'm looking to put an overall fleet limit on Empires now, because the players are whimpering at the prospect of running thousands of ships each. Wimps Wink .Currently the method looks like being a support cost of 20% of the bpv value of the ships above the first 2000bpv of ships. Hopefully this won't force "fleet maximisation syndrome" onto the players, who are attempting their own SALT negotiations - with more success than I had expected to this point!

Do hope your Romulan player doesn't find the Condor a disappointment. It's a bit short of phasers imo. Strongly recommend it never flies without escorts...
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Sgt_G
Commander


Joined: 07 Oct 2006
Posts: 529
Location: Offutt AFB, Nebraska

PostPosted: Mon Mar 02, 2009 7:59 pm    Post subject: Reply with quote

By chance did you see my post over in another topic suggesting that in a large campaign with many battle zones per turn, it'd be cool to if it would be possible to farm out most of the battles as scenarios on FedCmdr On-Line ......
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Mike
Fleet Captain


Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Mon Mar 02, 2009 11:49 pm    Post subject: Reply with quote

I'm wondering how many subscribers there are for FCOL???
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Commodore Mendez
Lieutenant JG


Joined: 07 Jan 2008
Posts: 73
Location: Seattle

PostPosted: Wed Mar 04, 2009 2:25 pm    Post subject: Reply with quote

Pallida, I was researching the posts from the recent campaign, and I have to say that I really like the unique storyline you have come up with, but I have a question why are the races and thier perspectives different than the traditional SFB or FC.

Once again though this campaign and the rules are brilliant.

Thanks
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Commodore Mendez
Lieutenant JG


Joined: 07 Jan 2008
Posts: 73
Location: Seattle

PostPosted: Wed Mar 04, 2009 2:26 pm    Post subject: Reply with quote

Mike wrote:
I'm wondering how many subscribers there are for FCOL???


probably not 62,000?? though that would be cool.
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DArc_Tangent
Lieutenant JG


Joined: 14 Sep 2007
Posts: 64
Location: Sacramento, California

PostPosted: Tue Mar 10, 2009 12:36 am    Post subject: Reply with quote

Commodore Mendez wrote:
Pallida, I was researching the posts from the recent campaign, and I have to say that I really like the unique storyline you have come up with, but I have a question why are the races and thier perspectives different than the traditional SFB or FC.

Once again though this campaign and the rules are brilliant.

Thanks


I can answer that: Our campaign starts from scratch - a single home sector. No neighbors, no pre-established borders. The starting position is random. We have to explore the sectors around us until we meet a neighbors ship or established boundary of another race. The borders are established in that way and enemies or allies established along the way. Of course, each race has a predisposed set of attitudes and that can help determine who they are most likely to ally with...but the bottom line is how each of the players present their race in diplomacy and in battle that tends to truly establish who will be enemies or allies or neutral.
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Pinkfluffychicken
Lieutenant Commander


Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames

PostPosted: Fri Mar 13, 2009 2:42 am    Post subject: Reply with quote

Sgt G: Sorry, not been paying attention.

No, I didn't see your comment on another thread about farming out games to FCOL. I don't do it so would be unlikely to look at something on the topic...

You'd only get the games the players didn't want to play. In a campaign most potential battles never happen - your 3xCAs would beat my 3xD6s and we don't bother to play it, the D6s run away before combat. It's only when fleets are within 10-15% of eachother that the battles are actually played.

I suppose I could post scenarios arising in the campaign consisting of terrain and bases, fleets, start conditions and Victory conditions if you liked...?
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pauls
Lieutenant JG


Joined: 16 Jul 2007
Posts: 39

PostPosted: Fri Mar 13, 2009 11:55 am    Post subject: Reply with quote

From the Kingston Campaign.

News from the front.

A modest clash between the Gorn Confereracy and the Royal Hydran Navy was resolved last night.

Gorns CM,HDD,BDD 5xFF
Hyrans LB,LN, 3xKN, 2xHN

Close on points the Gorns 627 the Hydrans a little more.
Started 32-35 hexes apart the Gorns in Line ahead 3xFF, BDD+2FF, CM+HDD. The Hydrans quickly deployed into a fusion stack of LN+2HN a hellbore stack of 3KN and a backstp of the LB and most of the launched fighters. In a triangle base towrads the Gorns 2 hexes apart with the fusion stack nearest and the LB and fighters at the apex.

All BS 24 except the LB at 16.

Both sides cruise towards each other with the LB plusing for the first impulse or two.

Impulse 5 with the fusion stack at range 6 to the lead three FF both sides plus everything (in hindsight I think I made an error with the Gorns at this point I should have floated some fast loaded -F torps to discourage the fusion stack from rushing in)
The Gorns were forced to turn out to keep the fusions hydrans out of range 3. This pushed the FF's out of FA for their carronades. The bigger Gorn ships fire carronades at the two hunters supported by phasers from the FF's all targeting weapons. The Hunters are left with one gatling phaser between the two of them. The Hydran "me too" firing becomes extensive and numerous phasers and fusions and 8 hellbores later the BDD is reduced to a 9 internals 3 warp 3 weapons and 3 shuttles!
A H&R raid by a Gorn FF on the hunters sole gatling fails with loss of the marines.

Impulse 6 the Hydrans rush and the Gorns evade.
On subpulse 4 the CM,HDD and BDD all HET to bring thier other broadside to bear the CM and HDD 180 to reverse course and avoid closing the BDD on a death ride against the remaining fusion stack.
Hydran fire 8 p-3 at the BDD at range 1 and destroy it. The Gorns fire 3 carronades and 3 phaser-1 plus a bolted F from the G launcher at one of the Kn targeting guns. This nets one hellbore and some phasers. The KN fires it phaser-1 at the HDD for 5 damage.
The CM and HDD then launch two two turn -F at an undamaged KN.
The FF that lowered a shield take 5 internals for its trouble from a hellbore.

Impulse 7 the Hydrans turn to chase the fleeing CM and HDD and the Gorn FF's HET back to rejoin the fray. The LN makes range 2 and one KN range 3. The damaged KN range 4 and the KN with plasma targeted at it turning off. Some gatling action on the plasma and the LN and KN down the shield on the HDD. The Gorn FF centreline the LN at range 2 and three and blow it up.

Impulse 8 all head back towrads the Gorn start line.
The HDD ends with about 17 internals and loses all but one torp and one phaser to directed damage from KNs. One FF takes half a dozen internals from range 8 phaser ones from the LB and some gatling and fusion action from some fighters.

Turn 2
All at BS 24
Impulse 1 HN and two KNs still hot on the tail of the Gorn big ships HET back at the Gorn FF and end at range zero to two and range 1 to the other three. When the dust clears two Gorn FF are crippled while all three Hyrdans are crippled one KN with absolutely no internals but without the "extra" frame that would see it destroyed.

It was getting late and the Gorns decided to disengage now before the Hyrdans hellbores came back online. In campaign terms the Hydrans win the hex and as it turns out have the option to force a fixed map engagement with the Gorns. In reality the Hydrans will probably halt with their cripples. The loss of the LN will in any case cause the strategic loss of its three surviving fighters.

End result
Gorns BDD destroyed
2xFF crippled (27/24 internals)
HDD and FF damaged (17/5 internals)
Hydrans LN destroyed
2xKN crippled (68/~50 internals)
1xHN crippled (~30 internals)
1xHN damaged (~15 internals)

Fun game without any outrageous dice (well the Hydran fusions pretty much threw 1's or 6's but that averaged out)
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Pinkfluffychicken
Lieutenant Commander


Joined: 08 Aug 2007
Posts: 217
Location: Kingston-upon-Thames

PostPosted: Fri Mar 13, 2009 12:38 pm    Post subject: Reply with quote

He had to mention the hit and run raid... Embarassed Laughing

Now found Sgt G's comment on the other campaign thread (as I said, haven't been paying attention: Total War... Cool ) and pauls has posted the details of last night's battle - feel free to play the game and see how it goes for you:

Scenario: Skirmish. Play on a location map in open space using forces detailed in pauls' post. Players begin 35 hexes apart at opposite sides of the map, battle continues until one side disengages and/or is destroyed.
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Sir Drake
Lieutenant JG


Joined: 25 Mar 2008
Posts: 84
Location: Sacramento

PostPosted: Fri Mar 13, 2009 9:21 pm    Post subject: Reply with quote

And then there were 3!

http://i276.photobucket.com/albums/kk15/danldrake/mapturn15clean.jpg


this Is the new map after the seltorian offencive
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PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 478
Location: Seattle, Wa

PostPosted: Sat Mar 14, 2009 2:09 am    Post subject: Reply with quote

To clarify the new empires:

1. The Empire of Unified Planets or the empire for short (former Klingon empire and United Federation of Planets) 28 Ships. the weakened Klingon empire and the UFP joined into a true co governed power block, the Klingons form the rapid and dangerous arm of the navy dedicated to a militray doctrine of the indivdual warrior and his ship or "sword" as Klingon empire captains are apt to call thier ships. While the federation hulls form the Empires organized navy or fleets and provide the heavy fire power of the New empires militray might, currently the flagship of the navy is a newly commisioned Empire class Heavy DN (fed hull) The Empire is alwasy seeking a military solution to the end of the Hive and is not freindly to the Solarian Church having instead strong ties with the economic powerhouse of the Orion guild.

2. The Hydran Co-Propserity Sphere or HCS (Former Hydran Vanguard and Tholian Assembly) 39 ships, This powerful allinace is a monarchy ruled jointly by the Hydran and newly ordained Tholian Monarchy, while the current king is Hydran of the 4 Archdukes one is the very powerful Tholian Archduke and Admiral Xiril who serves on the Hydran marches (fed border) The HCS was formed by the two greatest supporters of the Solarian church though in truth the Tholians are more fanatical in their observances and unwavering loyalty to the church edicts while the Hydrans are akin to the Feudal lords of old earth in thier attitudes and relationship to the solarian church. One of the 3 Solarian Patriarch is Tholian and the Archprelate "itself" is a tholian. The Current Holy See is the previous tholian homeworld and the Patriarchial fleet of 20 warships is garrisoned at this location, including the lumbering Templar Battleship the "Messiah" a Gorn configuration BB who's phaser 3's have been replaced with Drone racks.

3. the Romulan Union (former Romulan and Lyran Empires) 41 ships. This was organized through the assasanition of the ruling arm of the Lyran Empire, the Romulan "red" emperor Tarsk the Undying managed to destroy the Lyran clan structure and replace all of the Lyran rulers in one night with Romulan Cinitar Clone agents....Lyran in all but Blood!! The romulan Union is hateful of the church in outward appearnce and recently fought a bloody battle against a templar squadron consisting of the 5 saints (5 Templar Gorn cruisers 1XBCH, 2XCA, 2XBC, the St Galantri, St, Bane, St. Kalleck, St. Cerril, St. Sol) these ships and thier attendant escorts were routed by the Romulan unions 2nd star legion they crossed the border and sought sanctuary in the HCS. in truth though the Red Emporer is controlled by the enigmanitc order of the swords of Sol otherwise known as the inquisition. Currenlty the Romulan Unions flagship is the aging yet terrible Emporer Valorian a Heavy Condor.

each of these "super" powers are player controlled

the 3 NPC powers

1. The Seltorian Hive (the true enemy)....evil to the core, the servitor race to the race that created the powerful robot ships....no one knows who the creator race is.......yet

2. The Solarian Church consisting of 3 arms ( the Orthodoxy using Kzinti Hulls and the most numerous, the Inquisitorial arm using LDR ships not that many in service, the Templars using Gorn Hulls the elite shock troops of the church a small yet feared force their flagship is the fearsome BB the Messiah)

3. the Orion trading Guild and the Orion pirate cartels (the guild handles trade, tarrifs, freight..ect and are the mercantile, they are a powerful force that is opposed to the Solarian Church and it's meddling intrigues) the Cartels are bloodthirsty pirates and adventerers, preying on the weak after the Seltorian Surge. The Guild holds the keys to the secrets of several wormholes and has opened one up for general trade and use. They use enforcer units of Advanced Orion technology to advance thier will and protect thier interests. thier most powerful ship is the awesome Orion DN the Carnival of Shadows.
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Commodore Mendez
Lieutenant JG


Joined: 07 Jan 2008
Posts: 73
Location: Seattle

PostPosted: Wed Mar 18, 2009 4:05 am    Post subject: Reply with quote

Hello, can someone from the sacramento war college explain the races and political qualities of your game. it is really taking on a cool flavor and i am curious as is my group.
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Hod K'el
Lieutenant Commander


Joined: 21 Aug 2008
Posts: 301
Location: Lafayette LA

PostPosted: Wed Mar 18, 2009 3:14 pm    Post subject: FCC Details Reply with quote

Hey guys!

Did the LDR in B27 become the Inquisitorial Arm of the Solarian Church or were they usurped into the Romulan Union?
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PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 478
Location: Seattle, Wa

PostPosted: Thu Mar 19, 2009 1:22 am    Post subject: Re: FCC Details Reply with quote

Hod K'el wrote:
Hey guys!

Did the LDR in B27 become the Inquisitorial Arm of the Solarian Church or were they usurped into the Romulan Union?


No the LDR supply the ships to this branch of the organization. the Kzinti and Gorn hulls are provided to the solarians in this campaign as actual ship yard designs not racial designs. I still call them gorn and Kzinti ships though for this campaign they are made by the Kzinti Arms Technocracy or "KAT" and the Gorn ships are provided by an Orion guild sub cartel known as the Governed Ordinance Research Network or "gorn"

PM
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