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		| darebear Ensign
 
 
 Joined: 03 Jul 2019
 Posts: 6
 Location: Ontario, canada
 
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				|  Posted: Wed Jul 03, 2019 6:22 pm    Post subject: Proximity photon torpedoes |   |  
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				| From reading the rules I understand proximity photons were removed from the game. Was there a specific reason for that? Would it break the game to use proximity photon rules? |  | 
	
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		| Mike Fleet Captain
 
  
 Joined: 07 May 2007
 Posts: 1674
 Location: South Carolina
 
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				|  Posted: Wed Jul 03, 2019 9:28 pm    Post subject: |   |  
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				| Maybe I'm wrong, but I don't remember proximity photons ever being part of Federation Commander. _________________
 Mike
 
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 Sandpaper gets the job done, but makes for a lot of friction.
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		| mjwest Commodore
 
  
 Joined: 08 Oct 2006
 Posts: 4100
 Location: Dallas, Texas
 
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				|  Posted: Thu Jul 04, 2019 3:02 am    Post subject: |   |  
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				| There are a lot of rules in SFB that didn't make the translation to Federation Commander. Proximity fuses on photons is one. So is DERFACS for disrupters. These were intentional decisions, all focused on making sure Federation Commander stays as streamlined as possible. _________________
 
   Federation Commander Answer Guy
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		| Steve Cole Site Admin
 
  
 Joined: 11 Oct 2006
 Posts: 3840
 
 
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				|  Posted: Thu Jul 04, 2019 9:50 pm    Post subject: |   |  
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				| Giving the Fed that would require giving other empires other things, complicating the game while returning balance to the original point. Better to keep the game simple and streamlined and balanced. _________________
 The Guy Who Designed Fed Commander
 
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