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Weapon allocation

 
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paulgenna
Lieutenant SG


Joined: 21 Nov 2011
Posts: 108

PostPosted: Sun Oct 18, 2020 12:17 am    Post subject: Weapon allocation Reply with quote

It has been a while since I played and want to confirm something. If I have 5 ships firing on another fleet with 4 ships (one being a scout with 2 sensors) when I allocate the firing I note what is being fired at what enemy ship but would only indicate which of the ships has something being fired at them so the scout cannot automatically protect the ship(s) with the most weapons being fired at it. For example my 5 ships, which I noted on my cards, are firing at the following 4 ships:

Ship 1) 4 Phaser 1
Ship 2) 1 Phaser 3
Ship 3) 2 Distruptors
Ship 4) 4 Phaser 1's, 4 disruptors

The scout would only know the 4 ships are being shot at.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Sun Oct 18, 2020 6:03 pm    Post subject: Reply with quote

When allocating fire, you have to say what is being fired at who. So, the enemy will know which target ship has the most weapons fired at it, meaning they can use their scout functions to counter that allocated fire.

The scout will know what is being fired in addition to who is targeted.
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paulgenna
Lieutenant SG


Joined: 21 Nov 2011
Posts: 108

PostPosted: Mon Oct 19, 2020 6:58 pm    Post subject: Weapon allocation Reply with quote

Thanks MJ, so I fall back to firing multiple phases over multiple targets as a solution when a scout is present.
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Savedfromwhat
Commander


Joined: 23 Aug 2007
Posts: 657

PostPosted: Wed Oct 21, 2020 3:15 am    Post subject: Reply with quote

Why would you split your fire over multiple ships? I mean presumably if the ships have their shields down that might make sense or if you were firing at multiple drones/fighters that might also make sense but the allocations that you listed as examples wouldn
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paulgenna
Lieutenant SG


Joined: 21 Nov 2011
Posts: 108

PostPosted: Wed Oct 21, 2020 12:25 pm    Post subject: Reply with quote

We are playing a campaign and will have up to 10 ships in a battle. Splitting the fire is needed most often, as more than 1 ship is a threat. If you do not split the fire the scouts make it a lot harder to hit. Most of us will have a scout in that 10 ship fleet.
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ncrcalamine
Lieutenant Commander


Joined: 23 Feb 2010
Posts: 272

PostPosted: Wed Oct 21, 2020 8:24 pm    Post subject: Reply with quote

On of these is not like the rest. kill it first.
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paulgenna
Lieutenant SG


Joined: 21 Nov 2011
Posts: 108

PostPosted: Thu Oct 22, 2020 12:36 pm    Post subject: Reply with quote

The goal would be to get the scout in the early turn(s). However, it can be 10 hexes back and still add benefit so sometimes this is hard.
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