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Alpha Strike Damage Allocation System

 
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cnuzzi
Lieutenant Commander


Joined: 10 Jun 2017
Posts: 209

PostPosted: Sat Apr 17, 2021 12:03 am    Post subject: Alpha Strike Damage Allocation System Reply with quote

I have tried the Alpha Strike System included in the CL41 Supplement, and I like it. I think the suggestion to use the real DAC for volleys of 10 or less damage points, as well as for that one point per volley of shield burn-through, is a good one, as it preserves something of the element of unpredictability. My question is: has such a system ever been adapted to SFB? The major issue would be sensor/scanner hits. I thought that perhaps inserting a sensor/scanner hit at the end of the list of "system" hits - either giving the owning player the choice of either or rolling a die (1-3 sensor, 4-6 scanner) would work, but on reflection that would probably be too many hits on those systems. Any thoughts?
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pixelgeek
Lieutenant SG


Joined: 08 Oct 2006
Posts: 137
Location: Calgary, Alberta Canada

PostPosted: Sat Apr 17, 2021 12:29 am    Post subject: Reply with quote

I'll have to track down a copy of #41 and check it out
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cnuzzi
Lieutenant Commander


Joined: 10 Jun 2017
Posts: 209

PostPosted: Sat Apr 17, 2021 6:32 pm    Post subject: Reply with quote

You want the CL 41 Supplement. It's $5.00 on w23.

http://www.warehouse23.com/products/captains-log-number-41-supplement
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Mike
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Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Tue Apr 20, 2021 2:14 pm    Post subject: Reply with quote

I'm the author of the Alpha Strike System and can verify it was designed solely for Federation Commander. I doubt the percentages would hold to the SFB damage system, if such percentages could even be calculated. Adding sensors and scanners as suggested in the first post of this thread would be easy to implement, but the percentages would be just as invalid for SFB as the entire Alpha Strike System would be for SFB. I haven't taken the time to do an analysis of the SFB DAC like I did for the FC DAC. It wouldn't be difficult to do, but it would take a little time.
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cnuzzi
Lieutenant Commander


Joined: 10 Jun 2017
Posts: 209

PostPosted: Thu Apr 22, 2021 7:52 pm    Post subject: Reply with quote

It might be something to consider. I'd certainly want it if it existed.
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pixelgeek
Lieutenant SG


Joined: 08 Oct 2006
Posts: 137
Location: Calgary, Alberta Canada

PostPosted: Fri Apr 23, 2021 1:12 am    Post subject: Reply with quote

Just had a read through it and I like it. I think I will still use the standard system for normal games but if I have a time limit or I am introducing the game to new players then I will use the AS system
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cnuzzi
Lieutenant Commander


Joined: 10 Jun 2017
Posts: 209

PostPosted: Fri Apr 23, 2021 7:30 pm    Post subject: Reply with quote

I think it is called "Alpha Strike" for a reason, in that it is meant for times like when your Fed DNG hits an opponent dead-ahead at range 1 with 6 fully overloaded photons and 10 phaser-1s, doing 100+ points of damage. Twisted Evil

As I said above, I like the suggestion to use the DAC for up to 10 points of damage (some might prefer 20). I would love to see an SFB version someday, as damage allocation is the major bottleneck in ftf SFB games.
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Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3828

PostPosted: Sat Apr 24, 2021 5:11 pm    Post subject: Reply with quote

Actually, the DAC system in SFB is one of the reasons it was such a smash hit t game. The drama builds as you wait to see if one tractor beam will survive the cascade of damage.
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Shinanygnz
Ensign


Joined: 21 Aug 2010
Posts: 18

PostPosted: Sat Jun 12, 2021 9:38 pm    Post subject: Reply with quote

I was quite fond of Battle Damage: Code Red for SFB. Still got my original deck stashed with my older version rulesets
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