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Tips to track closest approach?

 
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Panda21
Lieutenant JG


Joined: 23 Sep 2014
Posts: 30

PostPosted: Tue Jun 25, 2024 2:26 pm    Post subject: Tips to track closest approach? Reply with quote

I’ve seen a few cases (probes, banshees) where there is a reference to the “closest approach during a turn”. For instance, Banshees do 5 damage to the closest mobile armed unit during a turn.

I was playing with 4 gunboats and 20 banshees. Trying to track which unit each banshee came closest to and which shield it was facing at the time became very daunting, to the point I finally simplified it for myself and had the Banshee damage the first unit it was within range of on each turn.

I also couldn’t figure out how to handle some timing issues. For instance, what if on impulse 5, the banshees had done enough damage to destroy the gunboat, but I don’t know this till the end of the turn? I could end up using the gunboat to fire in impulse 6 without realizing it should be destroyed.

Anyway, am I making all of this way too hard, or is there some trick to tracking all of this that I’m missing?

Thanks for any advice.
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whomcitizen
Ensign


Joined: 02 Jul 2024
Posts: 1

PostPosted: Tue Jul 02, 2024 8:27 am    Post subject: Reply with quote

Instead of tracking the exact closest approach and shield facing for each banshee, you can adopt a rule where all banshees target the same gunboat for simplicity. This way, you only have to track one target for the group of banshees each turn.
Alternatively, you could establish a rule that banshees always target the gunboat with the lowest health first, which might simplify your calculations.
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Jonathonim
Ensign


Joined: 18 Jul 2024
Posts: 1

PostPosted: Fri Jul 19, 2024 3:50 am    Post subject: Reply with quote

Accurate closest approach tracking is still the more reasonable approach
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