View previous topic :: View next topic |
Author |
Message |
Panda21 Lieutenant JG
Joined: 23 Sep 2014 Posts: 30
|
Posted: Tue Jun 25, 2024 2:26 pm Post subject: Tips to track closest approach? |
|
|
I’ve seen a few cases (probes, banshees) where there is a reference to the “closest approach during a turn”. For instance, Banshees do 5 damage to the closest mobile armed unit during a turn.
I was playing with 4 gunboats and 20 banshees. Trying to track which unit each banshee came closest to and which shield it was facing at the time became very daunting, to the point I finally simplified it for myself and had the Banshee damage the first unit it was within range of on each turn.
I also couldn’t figure out how to handle some timing issues. For instance, what if on impulse 5, the banshees had done enough damage to destroy the gunboat, but I don’t know this till the end of the turn? I could end up using the gunboat to fire in impulse 6 without realizing it should be destroyed.
Anyway, am I making all of this way too hard, or is there some trick to tracking all of this that I’m missing?
Thanks for any advice. |
|
Back to top |
|
![](templates/subSilver/images/spacer.gif) |
whomcitizen Ensign
Joined: 02 Jul 2024 Posts: 1
|
Posted: Tue Jul 02, 2024 8:27 am Post subject: |
|
|
Instead of tracking the exact closest approach and shield facing for each banshee, you can adopt a rule where all banshees target the same gunboat for simplicity. This way, you only have to track one target for the group of banshees each turn.
Alternatively, you could establish a rule that banshees always target the gunboat with the lowest health first, which might simplify your calculations. _________________ scratch geometry dash |
|
Back to top |
|
![](templates/subSilver/images/spacer.gif) |
Jonathonim Ensign
Joined: 18 Jul 2024 Posts: 1
|
Posted: Fri Jul 19, 2024 3:50 am Post subject: |
|
|
Accurate closest approach tracking is still the more reasonable approach _________________ geometry dash breeze |
|
Back to top |
|
![](templates/subSilver/images/spacer.gif) |
|