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How to play bad Federation Commander
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AdamTurner
Lieutenant SG


Joined: 07 Jun 2007
Posts: 175
Location: Tacoma, WA

PostPosted: Sat Jun 09, 2007 4:02 am    Post subject: Reply with quote

jmt wrote:
terryoc wrote:
Ahhh, the old drag them through an asteroid field until they explode trick... not the best way to kill an enemy, but the most fun!


It sounds as much fun as tractoring someone to hold them still so that conga line of 6 suicide shuttles can finally do something.... Shocked


LOL....conga line. This strikes me as a hilarious image...
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4454
Location: Middle Tennessee

PostPosted: Sat Jun 09, 2007 4:48 am    Post subject: Reply with quote

I can easily picture it

da-da - da-da - da-BOOM!

da-da - da-da - da-BOOM!

da-da - da-da - da-BOOM!

da-da - da-da - da-BOOM!

Shocked Woo Hoo! almost as much fun as the asteroid death drag
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Robert Knoke
Lieutenant JG


Joined: 13 Jul 2007
Posts: 49
Location: Aurora, CO

PostPosted: Thu Jul 19, 2007 6:58 am    Post subject: Reply with quote

If you really want to play some bad FC.... DON'T THOUROUGHLY READ YOUR (OR YOUR OPPONENT'S) SSD.

I was playtesting a Fed Battleship, and completely ignored the RA photon torpedoes. When you're big, and everything chasing you is smaller and more agile, your options run out quick after your HET.

Movements I thought were reasonable turned out to be pretty boneheaded.

That's my story, and I'm sticking to it.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4454
Location: Middle Tennessee

PostPosted: Thu Jul 19, 2007 3:52 pm    Post subject: Reply with quote

Robert Knoke wrote:
If you really want to play some bad FC.... DON'T THOUROUGHLY READ YOUR (OR YOUR OPPONENT'S) SSD.


My kids did that one with Battleships during playtesting. A Fed BB vs a Klingon B-10. My oldest son plays what we affectionately call the "close'n Hose'n" strategy. Basically, its go straight... go straight... go straight... go straight... fire everything... if you survive the overrun, then HET and prepare to fire again.

His B-10 survivered the over-run... barely and he HET'ted. Only to be on the receiving end of the overloaded RA photons he didn't know existed! Shocked
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3437
Location: Dallas, Texas

PostPosted: Thu Jul 19, 2007 4:56 pm    Post subject: Reply with quote

Man, I have never heard of so many HETing Battleships!

BTW, don't forget about rule update (2A2a) in the Battleships rulebook ...
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junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Thu Jul 19, 2007 6:00 pm    Post subject: Reply with quote

Yup.

Battleships do NOT get a free HET!

Add that to "Rules that Kill"

Twisted Evil
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irbaboon
Lieutenant JG


Joined: 07 Jul 2007
Posts: 39

PostPosted: Fri Jul 20, 2007 1:03 am    Post subject: Reply with quote

junior wrote:
Yup.

Battleships do NOT get a free HET!

Add that to "Rules that Kill"

Twisted Evil


Are there nimble ships in FC?
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3437
Location: Dallas, Texas

PostPosted: Fri Jul 20, 2007 1:22 am    Post subject: Reply with quote

irbaboon wrote:
Are there nimble ships in FC?


No. There is no such thing as "nimble" in FC.
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irbaboon
Lieutenant JG


Joined: 07 Jul 2007
Posts: 39

PostPosted: Fri Jul 20, 2007 11:56 am    Post subject: Reply with quote

mjwest wrote:
irbaboon wrote:
Are there nimble ships in FC?


No. There is no such thing as "nimble" in FC.


Excellent. At least there will be no super cheap EM or 2 free HET's then.
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1371

PostPosted: Fri Jul 20, 2007 1:33 pm    Post subject: Reply with quote

Although most frigates get a cheaper move cost, which results in practically cheaper EM and HETs. The Orion CR also gets a somewhat cheaper move cost.
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TJolley
Lieutenant Commander


Joined: 25 Oct 2006
Posts: 284

PostPosted: Fri Jul 20, 2007 3:12 pm    Post subject: Reply with quote

Most frigates can run around at 24, fire all their weapons OL'd, have enough power to accelerate every impulse, and STILL have power left for EM and HET. They are nasty little buggers.

The sole exception is the Fed Frigate, it has a tough time getting that Photon overloaded, but once it is overloaded, watch out, it is quick.

the thing with all frigates though is that they are crunchy on the outside and soft in the middle. One good volley will gut them.

(Fleet Scale player here..so all comments relate to fleet scale FF's)
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junior
Captain


Joined: 08 May 2007
Posts: 803

PostPosted: Fri Jul 20, 2007 6:36 pm    Post subject: Reply with quote

Yeah, I'm in total agreement about the frigates.

Fleet scale frigates are, imo, basically PFs (albeit with fewer heavy weapons).
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TJolley
Lieutenant Commander


Joined: 25 Oct 2006
Posts: 284

PostPosted: Fri Jul 20, 2007 8:05 pm    Post subject: Reply with quote

Absolutely true about Frigates, but boy are they fun to fly! They are tough to hit, but when you do, you smash them.
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irbaboon
Lieutenant JG


Joined: 07 Jul 2007
Posts: 39

PostPosted: Sat Jul 21, 2007 4:50 am    Post subject: Reply with quote

So if frigates are so good, I bet orions must be pretty tough.

They actually are like big frigates. Twisted Evil
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Robert Knoke
Lieutenant JG


Joined: 13 Jul 2007
Posts: 49
Location: Aurora, CO

PostPosted: Mon Jul 23, 2007 7:41 am    Post subject: Reply with quote

Here's another one....

"Never make a bet with a Sicillian, when death is on the line!"


(croaks shortly after)
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