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Movement Priority

 
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SylvrDragon
Lieutenant Commander


Joined: 23 Feb 2008
Posts: 203
Location: Euless, Texas

PostPosted: Tue Mar 04, 2008 6:14 am    Post subject: Movement Priority Reply with quote

Ok, movement priority, i.e. what order ships are supposed to be moved in during the movement portions of an impulse, are dictated first by speed and then, if the ships have the same speed, by turn mode. THis means that if say my D6 were going up against a Fed Heavy Cruiser. If my D6 were moving at speed 24 and if the Fed were moving 16 then the Fed would move his ship, assuming we were on a sub-impulse where we both had to move, and then I'd move my ship. Now, what happens if the Fed accelerates to 16+1? Is 16+1 still considered 16 thus meaning that he would move first, or would it go to turn mode to see who moves first?
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OGOPTIMUS
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Joined: 10 Nov 2006
Posts: 981

PostPosted: Tue Mar 04, 2008 7:15 am    Post subject: Reply with quote

The baseline speed of the Federation ship is still 16 since that is set at the beginning of the turn and remains until the next energy allocation phase (except if emergency deceleration is declared, I believe). So even when a ship goes 16+1, it is slower than a ship that goes 24 (and even if it decelerates).
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3438
Location: Dallas, Texas

PostPosted: Tue Mar 04, 2008 1:35 pm    Post subject: Reply with quote

Optimus is correct.

A ship with base speed 24 is always faster than a ship with base speed 16, regardless of what is done with acceleration or deceleration. Acceleration and deceleration only apply if both ships are operating at the same base speed.
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SylvrDragon
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Joined: 23 Feb 2008
Posts: 203
Location: Euless, Texas

PostPosted: Tue Mar 04, 2008 3:53 pm    Post subject: Reply with quote

Excellent. That's what I thought, but I wanted to be sure. Thanks.
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