Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Power for movement

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 453
Location: Manchester UK

PostPosted: Sun Jul 27, 2008 12:50 am    Post subject: Power for movement Reply with quote

An APT gets hit by a pair of drones, and loses all of her warp and impulse, but still has four reactor boxes.

Can she still move? I *think* the answer is 'yes' in FC (it's definately 'no' in SFB), but I'd like to be sure.
Back to top
View user's profile Send private message
pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Sun Jul 27, 2008 1:54 am    Post subject: Reply with quote

In FC: Yes

In SFB: No
Back to top
View user's profile Send private message
Dal Downing
Commander


Joined: 06 May 2008
Posts: 647
Location: Western Wisconsin

PostPosted: Sun Jul 27, 2008 4:42 am    Post subject: Reply with quote

Dan like Piner said the answer is yes you keep moving in FC, but...

Can someone confirm if he can still Accelerate or Decelerate, or if he can still HET. I am pretty sure the answer in FC is Power is Power so he could still manuver. Also Can he keep moving in the next turn with no Warp Boxes?
_________________
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"
Back to top
View user's profile Send private message Send e-mail
silent bob
Lieutenant SG


Joined: 30 Apr 2008
Posts: 139

PostPosted: Sun Jul 27, 2008 10:10 am    Post subject: Reply with quote

as long as he has power from somewhere he can move. but with no warp boxes chances are he wont have much power anyway.
Back to top
View user's profile Send private message
Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 453
Location: Manchester UK

PostPosted: Sun Jul 27, 2008 10:30 am    Post subject: Reply with quote

The APT has a move cost of 1/4, so with four reactors she could still make speed-16...

Losing all the warp boxes does make the ship terribly vulnerable to 'frame' hits. That APT was destroyed shortly afterwards by two ph-2 and a non-OL disruptor hit from an E4.

Thanks for the replies.

(Now I'm waiting for damaged Andromedan ships merrily zipping along to safety on battery power alone Twisted Evil )
Back to top
View user's profile Send private message
silent bob
Lieutenant SG


Joined: 30 Apr 2008
Posts: 139

PostPosted: Sun Jul 27, 2008 10:38 am    Post subject: Reply with quote

well batteries dont produce power so once all used up they out of power if got no warp/reactor/impulse left.
Back to top
View user's profile Send private message
Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 453
Location: Manchester UK

PostPosted: Sun Jul 27, 2008 10:47 am    Post subject: Reply with quote

Batteries don't produce power, but PA panels *can* dump power into them if the Andros are being shot at (and when are they not? Very Happy )

I wasn't being too serious there...I just want Andromedans in FC...
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4066
Location: Dallas, Texas

PostPosted: Sun Jul 27, 2008 4:39 pm    Post subject: Reply with quote

Yes, power is power. There is no differentiation between types of power.
_________________

Federation Commander Answer Guy


Last edited by mjwest on Tue Jul 29, 2008 5:38 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Tue Jul 29, 2008 3:00 pm    Post subject: Reply with quote

Nice to see people referring to ships as 'she' and 'her' Smile
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
DNordeen
Commander


Joined: 05 Apr 2007
Posts: 564

PostPosted: Wed Jul 30, 2008 1:29 am    Post subject: Reply with quote

Another SFBism creeping up on me. We never allowed movement after Warp and Imp were gone. Thx for the correction.
_________________
Speed is life; Patience is victory

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group