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		| Kang Fleet Captain
 
  
 Joined: 23 Sep 2007
 Posts: 1976
 Location: Devon, UK
 
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				|  Posted: Sun Apr 13, 2008 6:19 pm    Post subject: Hit-and-run targets |   |  
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				| In SFB, each hit-and-run target can be attacked by only one Transporter [per ship] per impulse. However, in FedComm this does not seem to be the case. 
 Can we please clarify if one system box can be the target of multiple H/R raids from the same ship in the same impulse?
 
 Thanks in advance!
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		| Scoutdad Commodore
 
  
 Joined: 09 Oct 2006
 Posts: 4751
 Location: Middle Tennessee
 
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				|  Posted: Sun Apr 13, 2008 9:10 pm    Post subject: |   |  
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				| (5F1b) - Step 2: ...A given ship could use two of more transporters (each moving one marine squad) to conduct raids on one or more enemy ships, but each raid must target a separate box on the ship card (or a separate ship). 
 Each box can only be targeted by a single H&R raid from a single ship per turn.
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		| TJolley Lieutenant Commander
 
  
 Joined: 25 Oct 2006
 Posts: 284
 
 
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				|  Posted: Mon Apr 14, 2008 12:57 pm    Post subject: |   |  
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				| Continuing that thought..but there is no prohibition that multiple ships can't send a marine to the same box as well and run their own hit and run raid against that box as well. 
 so if you had 3 ships that could launch hit and run raids, each of those ships could send 1 Marine against the same box (a Stinger still in it's fighter bay for instance, or that last pesky photon, etc). This would give you 3 die rolls for a 1 or 2, which should kill it..if you roll average.
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		| Scoutdad Commodore
 
  
 Joined: 09 Oct 2006
 Posts: 4751
 Location: Middle Tennessee
 
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				|  Posted: Mon Apr 14, 2008 2:54 pm    Post subject: |   |  
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				|  	  | TJolley wrote: |  	  | Continuing that thought..but there is no prohibition that multiple ships can't send a marine to the same box as well and run their own hit and run raid against that box as well. 
 so if you had 3 ships that could launch hit and run raids, each of those ships could send 1 Marine against the same box (a Stinger still in it's fighter bay for instance, or that last pesky photon, etc). This would give you 3 die rolls for a 1 or 2, which should kill it..if you roll average.
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 You are correct, and that is a significant distinction that has been used to the advantage / or detrement (depending on which side you're playing) of many a plasma-R
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