Star Fleet Battles Errata: (A0.0) to (C14.42)

(A0.TOC-BS) TABLE OF CONTENTS for Basic Set is missing (D6.7) Low Power Fire Control.

(A0.TOC-J) TABLE OF CONTENTS for Module J lists Lyrans, who are not in that product. It should list Annexes 6 and 12.

(A1.11) Third paragraph should refer to the "combined Designer's Edition" rather than Commander's.

(A2.1) Second paragraph: Movement at speeds greater than one hex per turn requires warp energy.

(A4.1) You should read (D3.0) except (D3.5) and (D3.6).

(B3.1.7) If a ship is being boarded and no one has control for EA purposes, the ship operates under Emergency Life Support. It is specifically not possible to turn off life support (to a specific area, or to the entire ship) to cause enemy crew units to die, even if you are sacrificing your own crew units in the process.

(C1.313) Add "Step 1A. Change in Temporal Elevation (G31.152) except seeking weapons" after "Step 1. Monsters move." Change step 5 to read "Seeking weapons move or change temporal levels."

(C1.321) When a scenario begins, players plot the first turn, then, on Impulse #16, plot the entire second turn.

(C1.3223) ...from a given ship, unit, object, OR HEX." See (C1.322).

(C1.3224) ...from a given ship, unit, object, OR HEX." See (C1.322).

(C1.3226) ....continuing to pursue the hex that the target was destroyed in until entering that hex or until the eight impulse delay in (C1.3222) is complete.

(C1.323) Delete "In this alternative, players must use the 32-impulse chart at all times." The 32-impulse chart is the only chart in the Captain's or Doomsday Edition.

(C1.33-A) The contingent allocation (H7.61) is authorized only for HETs and EM, not for speed changes.

(C1.33-C1) Reference to (C3.343) should be to (C3.433).

(C1.454) NOTE: See also the "striking moray eel" in (C1.42).

(C1.46) 2nd Paragraph: "...the Federation CAPTAIN would ...."

(C1.7) Exception, dogfighting shuttles may collide; see (J7.662).

(C2.111) Reference to (G7.36C) should be (G7.36B).

(C2.112) Practical speed is actually (C2.411), not (C2.41). Reference to (G15.2) should be to (G15.26). It should be noted that warp tacticals don't come under this limit, but since you can't do them at speed 30 it's pretty much irrelevant.

(C2.12) Should read "...the number of warp ENGINE energy points..."

(C2.14) The Federation Battle and Starliner pods, when detached from a tug, are also sub-light units and are also in Basic Set.

(C2.24) The reference to (C2.41) should be to (C2.411).

(C2.411) The reference to (G14.36) should have been to (G14.34).

(C2.412) Note that erratic maneuvers are part of the effective speed.

(C2.43) Under Practical speed: "Warp power divided by..." should be "Warp ENGINE power divided by..."

(C2.45) If two ships are connected by tractor beam, their effective speed is equal to the sum of their pseudo-speeds, plus terraininduced movement.

(C2.452) EXAMPLE: "practical speed" of 4 affecting a Wild Weasel should be "maneuver rate" (C2.42) twice.

(C2.452) Reference to (C2.413) should be to (C2.414).

(C3.434) Shuttles (including seeking shuttles), PFs, and Andromedan satellite ships which have just launched from their carrier, tender, or mothership have not satisfied their turn or sideslip modes, and must move directly forward as their first movement unless they HET.

(C3.45) Contradiction: Tractors do not reset turn mode. Rule (G7.331) is correct; (C3.45) is wrong.

(C3.46) Orbits (P8.0) can also change facing.

(C3.52) Energy allocated to braking must be used.

(C3.88) Directed Turns modes also affect probes fired as weapons.

(C4.36) Error; being released from a tractor beam does not reset the turn mode. See (C3.45); (G7.331) is correct.

(C5.13) Should read "and which does not move under its own power" as it can perform a Zero Energy Turn if orbiting, towed, or moved by terrain. A shuttle which does not move under its own power for an entire turn may make a Zero Energy Turn of up to 180 on the last impulse of that turn. Reference to (P8.43) should be to (P8.433).

(C5.221) Note that a unit does not have to be doing tactical maneuvers in order to use reserve power for this purpose, see (C5.5).

(C5.52) Reference to (C2.443) should be to (C3.443).

(C6.33) HETs are conducted at whatever point in the Order of Precedence (C1.313) that the unit conducts normal movement. Units at speed zero HET first within each category.

(C6.37) Add: "...or if uncontrolled (G2.212)."

(C6.39) The reference to (G7.54), which should have been to (G7.55) is in error, as not even a fighter breaking a tractor can HET more than 180 on any single HET.

(C6.42) Non-fighter shuttles cannot perform HETs unless specifically allowed this capability in their own rules section.

(C6.5421) Assigned guards are not "knocked out" but might be killed if the box they are guarding is destroyed (D7.832).

(C6.5473) Add a cross reference to (FP1.14).

(C6.551) See (P2.435) in the event the unit tumbles into a planet hex. A ship cannot tumble off of a fixed map; if it is about to do so it will stop in the last hex.

(C6.562) Should read "for each unit of the tug's PRACTICAL speed before the pod was separated...."

(C7.121) This example was misworded; "...and CANNOT disengage that turn." should be "...but CANNOT disengage that turn...".

(C7.124) Within the restrictions of this rule, the ship may fire any weapons it has charged (including the launching and guiding of seeking weapons), or had the excess, usually non-movement, power to arm while it was attempting to accelerate away.

(C7.13) See (J1.71). There should be a blank line above this rule.

(C7.131) Note that fighter EW rules (EWFs, pods, and lending from the carrier) and chaff packs function normally during this period.

(C7.21) This means that you can get away with hauling off a captured ship if no one else is around to interfere with you.

(C7.3) Destroyed warp engines must be dropped in order to sublight disengage.

(C7.52) Last sentence: Fighters, MRS, and SWACS can use (C7.13).

(C8.21) A ship can declare Emergency Deceleration even while it is not moving in order to cancel planned acceleration under (C12.0).

(C8.25) The reference to (C1.34) should be to (C1.35).

(C8.412) Note that movement power that would normally be spent for movement during the post-deceleration period after an Energy Allocation Phase is treated under (C8.102) during that subsequent turn and is converted to shield reinforcement.

(C8.413) Reference (C3.52) should be (C3.523).

(C10.131) This does not mean that the shuttle cannot turn its EM off (or on) during a turn, only that it cannot regain the point of speed dedicated to erratic maneuvers during that turn.

(C10.14) Should read "...i.e., 3 MOVEMENT points...1.5 MOVEMENT points..."

(C10.24) The specific restriction on pinwheels using EM is (C14.132).

(C10.311) Appropriate point in the Sequence of Play is in Stage 6A4.

(C10.45) Note that shuttles using EM will only add one (C10.13) to their effective speed for purposes of this rule. This is irrespective of Ace status, however green pilots will add two, equal to their cost in movement to perform the maneuver.

(C10.46) Should read "See (C10.18) for the reduced cost of EM for a Legendary Navigator."

(C10.514) Does not apply to mineFIELDS as per (M7.11).

(C10.55) Ships in orbit cannot use EM (P8.45).

(C11.25) Should read "Add one to the quick reverse die roll (C6.31)."

(C11.31) Reference to (K1.62) should be to (K1.624).

(C12.24) The reference to (C1.324) should have been to (C1.33).

(C12.242) Unplotted accelerations may not be within 8 impulses of each other. This requirement is not cancelled by (C12.314).

(C13.11) When docking to an orbiting base, the ship will have to position itself in the hex that the base will enter by orbital movement.

(C13.411) Should read "This does not include power used for repair systems (G17.0) working on the transferring ship."

(C13.4811) Internally-docked ships can launch normal shuttles/PFs. (C13.71) Andromedan ships dock to the TR beams of their bases, and must use a TR beam as a tractor to maintain docking.

(C13.722) Delete the duplicate word "damaged."

(C13.723) Seeking weapons targeted on an externally docked ship will not be diverted by a WW launched by the base it is docked to.

(C13.81) This rule does include plasma-Fs held in stasis boxes, and plasma-Ds in racks must be deactivated.

(C13.921) The second use of (C2.4) should have been to (C2.411) as that is the rule that defines PRACTICAL SPEED.

(C13.944) Note that in this situation, the mine considers the combined ships to be the size class of the larger ship, and if set for a smaller size class than the larger ship (or a size class larger than the larger ship) the mine would not accept the target and no roll would normally be made. Note that the owner of the mine may roll the die in any case and announce that it did not trigger since the ships would detect the mine under (M7.34).

(C14.1) Elements unique to one ship are transferred to other ships in a Pinwheel. E.g., a ship equipped with aegis can use the aegis fire control system and is able to allow any other ship in the PW to use that system. All units in a PW benefit from the ECM or ECCM generated by any single unit. If a scout is part of a PW, and lends itself defensive ECM, all units in the pinwheel will benefit from this ECM until the sensor is destroyed or blinded. This transfer of abilities does not apply to X-ship abilities which are restricted to the X-ship itself. Example, the two free points of ECCM generated by an X-ship in a PW are only applied to the firing of the X-ship's weapons.

(C14.233) Reference (C14.33) should have been (C14.222).

(C14.42) Note that the reference to the transfer of power being limited is incorrect, and (C14.11) is correct.

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Updated 30 August 1998