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| By Mike Grafton (Mike_Grafton) on Wednesday, September 23, 2026 - 12:36 pm: Edit |
ECM drogue plus max protective EW.
Or a darn ECM drone targeted on itself.
| By Mike Erickson (Mike_Erickson) on Wednesday, September 23, 2026 - 02:10 pm: Edit |
Also, since photons are all range 30 even on small ships like the FF, is the 6x photon ship like a DN even necessary?
--Mike
| By Jessica Orsini (Jessica_Orsini) on Wednesday, September 23, 2026 - 03:39 pm: Edit |
I was of the understanding that sustained proximity photon torpedo fire from range 30, cycling through half of the available tubes each turn, was the preferred methodology for bringing down an enemy base.
| By Jeff Anderson (Jga) on Wednesday, September 23, 2026 - 04:55 pm: Edit |
Mike? The whole idea was a narrow salvo of standard fused Photon Torpedoes. Sure, a ship with four could do the same and get a 32 damage points hit; something that would DEVASTATE a MB, but I was musing about what a hit for forty eight points of damage might do at the start of an assault on a Battlestation.
| By Garth L. Getgen (Sgt_G) on Wednesday, September 23, 2026 - 11:07 pm: Edit |
Marc Elwinger taught me the value of narrow salvo with Klingon Disruptors at long range. Hitting with one or two is worthless because the enemy can reinforce the shields. Narrow salvo is all or nothing. All burns thru the reinforcement and sandpapers the shields, which may become important later in the game. Nothing is no worse than hitting with only one or two.
Garth L. Getgen
| By Jeff Anderson (Jga) on Thursday, September 24, 2026 - 03:28 pm: Edit |
Sgt G? That's an opinion with which I've long agreed, and is one of the reasons I've been rather tepid about standard spread of proximity fused photon torpedoes.
Also, there's a BIG difference between "Sandpapering" shields and a BattleStation having to face the possibility of starting a siege with a downed shield.
| By Mike Grafton (Mike_Grafton) on Friday, September 25, 2026 - 08:45 am: Edit |
It also makes a difference what the rotation rate of the BS/ BATS/ SB.
Zero and the besiegers will sit at range and chip way at one shield.
Speed 1 and they can probably stay on one facing if they work at it.
Speed 2 and they either have to chip away at alternate shields or wait...
YMMV
| By Jeff Anderson (Jga) on Sunday, September 27, 2026 - 01:47 am: Edit |
Sigh...
All this talk of the shock value of Photon Torpedoes made me think of a tactic I thought about AFTER a major battle (that I lost...
)
Federation Carrier Escorts frequently have a pair of Photon Torpedoes. DE and DEA, for example. Same is true for the NAC.
WHAT IF...
What if instead of using them as part of the standard "Extreme Range Fleet Bombardment" Photon Torpedo barrage, someone were to make use of one of the unique characteristics of Photon Torpedoes, namely being able to hold them when overloaded? Opponents using the (difficult) tactic of tracking apparent enemy power usage should detect it easily enough.
As to "Why" one would want to hold the pair of fully overloaded Photon Torpedoes, how many tactics are centered around "After the enemy has fired, you..." Additionally, those torpedoes being loaded and ready will also discourage the opponents from, say, sending a Frigate in to try and wreck a SWAC.
Another thought about it is that Carrier Escort weapons are meant for the DEFENSE of the Carrier and its fighter wing, not for offense against the enemy as if the Carrier Escort were any ordinary warship.
What do y'all think?
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