| By Brian Klotzman (Briank) on Friday, August 23, 2024 - 01:56 pm: Edit |
Hey y'all I've added support for planets, PDUs, and planetary combat now....
Planetary Defense on YouTube
| By Alan De Salvio (Alandwork) on Monday, August 26, 2024 - 11:40 am: Edit |
Getting closer - you know you are close when you can upgrade a PDU in place... Terrific work Brian!
| By Stewart Frazier (Frazikar3) on Monday, August 26, 2024 - 06:33 pm: Edit |
Hopefully you remembered the upper limits (6, 10, and 20) plus ENGs are allowed to add one over those limits …
| By Steve Stewart (Stevestewart) on Tuesday, August 27, 2024 - 08:35 am: Edit |
Another excellent video Brian
| By Lawrence Bergen (Lar) on Wednesday, August 28, 2024 - 06:03 pm: Edit |
This is again great work.
As Stew mentioned limits I have two have two suggestions:
1) simply indicating the current number on the planet cards you show for generations / builds of PDUs for instance you showed Minor Valoria in Klingon space. So in the card show the current count against the max as 2/6. Allow the count to show the +1 only when it’s added by the engineer (possibly in a different color)
2) Another place to use this approach is on the double click pop up menu you showed for each planet on the map. It should have the current status ratio again as you showed “now as 3/6 on turn two”
The whole point and benefit of the digital version is it can display the visual data at a glance and do that counting for the players. This speeds the game calculations and makes play faster.
| By Brian Klotzman (Briank) on Saturday, February 08, 2025 - 04:08 pm: Edit |
Thanks for the feedback guys. Yes the upper limits on PDUs are enforced and I like the ideas suggested there Lawrence, I've added them to my backlog
I've finally gotten around to tackling capital assaults, still some work to do there, but if you haven't already seen it... here you go...
Capital Assaults on YouTube
| By Brian Klotzman (Briank) on Saturday, February 08, 2025 - 09:55 pm: Edit |
I just realized I hadn't posted the last three videos here either...so in you are interesting in those:
Base Upgrades, Neutrals
Off Map Territory
Tracking Victory Conditions
| By Lawrence Bergen (Lar) on Monday, February 10, 2025 - 01:42 am: Edit |
Ohhh cant wait to check them out.
| By Chris Larkin (Cupcakus) on Sunday, March 02, 2025 - 03:36 pm: Edit |
Brian,
Been watching your videos on the Unity version of the game, I love it. If you ever feel like it would benefit from being a 2 man project, I'm happy to help out. Lots of Unity experience.
| By Brian Klotzman (Briank) on Sunday, February 22, 2026 - 05:04 pm: Edit |
Hey y'all....I know I've been offline for awhile...and the past few updates I've posted on Youtube were focused on my efforts to make a different game I could actually sell...
But back with a dedicated post about progress on the F&E port. Some updates to capital system attacks and added support for capturing ships and pursuit battles...
You can check it out here...
Video On Youtube
And Chris...appreciate the offer and I'm 100% sure it would help...lol...but going to keep it solo a bit longer. I'll keep you in mind though if/when I change my mind on that
| By Ted Fay (Catwhoeatsphoto) on Monday, February 23, 2026 - 11:12 am: Edit |
Keep it up Brian! Labor of love...
| By Lawrence Bergen (Lar) on Monday, February 23, 2026 - 02:15 pm: Edit |
Great to see you keeping it going Brian.
| By Steve Stewart (Stevestewart) on Tuesday, February 24, 2026 - 07:39 am: Edit |
I've been following Brian's efforts - looks really good (as does Age of Sail). As I said in an earlier post, I'd love to be able to buy a computer version of F&E, so fingers crossed!!
| By Brian Klotzman (Briank) on Wednesday, October 14, 2026 - 12:31 am: Edit |
Well its been WAY too long since I provided an update. I got a little distracted with the whole idea of making a game company but my first first real game has shipped and my second game is in playtest right now....so it seemed like a good time to get an update video out on this little passion project.
I've actually gotten a ton done in the past 8 months. And I figured out that AI could analyze my code base and tell me which rules I really was missing.
So I can confidently say now I have support for 777 of the 1635 rules in the base game.
Like I said there have been a bunch of changes since last time, I almost have enough done to completely play The Wind (601) start to finsih now.
Check out the video on youtube here ....
| By Steve Stewart (Stevestewart) on Wednesday, October 14, 2026 - 08:11 am: Edit |
Another great video Brian!
| By Ted Fay (Catwhoeatsphoto) on Wednesday, October 14, 2026 - 10:02 am: Edit |
Brian. You... DA MAN!
| By Ken Kazinski (Kjkazinski) on Wednesday, October 14, 2026 - 10:24 pm: Edit |
Very impressive.
| By Sean Schoonmaker (Schoon) on Friday, October 16, 2026 - 02:24 pm: Edit |
Wow. That's amazing.
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