Search found 74 matches

by Active Ingredient
Tue Jan 08, 2013 2:41 am
Forum: Rules Questions
Topic: Turning without moving forward
Replies: 6
Views: 17748

Awesome!

Thanks.
by Active Ingredient
Mon Jan 07, 2013 6:57 pm
Forum: Rules Questions
Topic: Turning without moving forward
Replies: 6
Views: 17748

Turning without moving forward

Assuming a ship has moved enough hexes in one direction to fulfill its turn mode requirement, and the ship is scheduled to move ... can the ship spend a point to decelerate yet still turn? i.e. change facing by 60 degrees but not move out of the hex.

Thanks!
by Active Ingredient
Wed Dec 19, 2012 10:19 pm
Forum: Rules Questions
Topic: Seeking Weapon Damage
Replies: 4
Views: 9590

Ah, thanks Garrett. I looked everywhere but.... :?
by Active Ingredient
Wed Dec 19, 2012 3:15 am
Forum: Rules Questions
Topic: Seeking Weapon Damage
Replies: 4
Views: 9590

Oh snap!

I thought that was it, but then we couldn't find it in the rulebook so ended up playing that it could NOT knock out the Offensive fire first. :oops:

I thought I must have been remembering an SFB rule instead. :(
by Active Ingredient
Wed Dec 19, 2012 2:14 am
Forum: Rules Questions
Topic: Seeking Weapon Damage
Replies: 4
Views: 9590

Seeking Weapon Damage

Hi all,

When does a seeking weapon actually do damage to the ship it has hit? Just after defensive fire? Or during / after Offensive fire?

Bottom line: I'm trying to figure out if a plasma or drone makes it through the defensive fire, can it knock out some weapons before they have a chance to fire ...
by Active Ingredient
Wed Dec 19, 2012 2:04 am
Forum: Rules Questions
Topic: Same Hex Combat
Replies: 3
Views: 7869

Thank you!
by Active Ingredient
Tue Dec 18, 2012 4:19 am
Forum: Rules Questions
Topic: Same Hex Combat
Replies: 3
Views: 7869

Same Hex Combat

Hello. Would someone please settle a slight rules disagreement between me and my opponent?

The situation: A ship is in hex 24, facing hex 23; and a stinger comes in from hex 14 to enter the ship's hex (24). This means the stinger was off the #6 shield (left front) when it was one hex away; It then ...
by Active Ingredient
Wed Nov 07, 2012 2:20 am
Forum: FC & SFB Online!
Topic: new player again
Replies: 10
Views: 36663

Hey manawom,

My schedule is really bad. I'd be lucky to get in even one game a month. But I'll PM you my email address. Who knows? Maybe one of these days the wife and kids will actually fall asleep before me and I'll have some free time. :P
by Active Ingredient
Mon Mar 19, 2012 11:26 pm
Forum: FC & SFB Online!
Topic: Handicapping
Replies: 11
Views: 20986

I like the idea of a player handicap.

But I also believe the good players should be rewarded for well ... being good! :) Note: I am NOT one of those good players. :(

With a regular handicap system, once you hit steady-state your win-loss ratio is about 50% for everybody.

Example: Tourney is 450 ...
by Active Ingredient
Tue Aug 04, 2009 9:27 pm
Forum: FC & SFB Online!
Topic: Speed announcements
Replies: 2
Views: 9440

I think the baseline speed problem has been fixed. That won't show up until both players have submitted EA.

However, as far as I know, there is no method of doing anything else secret & simultaneous - like movement between opposing ships with the same speed and turn mode.

Hopefully that's in the ...
by Active Ingredient
Thu Jul 30, 2009 1:13 am
Forum: General Discussion
Topic: One big vs. two not-so-big
Replies: 52
Views: 54374

An option for those who want to fight it out is of course FCOL. (Nobody is online tonight. :( )

If you don’t want to join but still want to give this battle a try, you could always take 2 Fleet D7s (free with demo account) vs. a Fleet C8. (140 pts vs. 142 pts.) Just post in the FCOL section and ...
by Active Ingredient
Wed Jul 29, 2009 11:06 am
Forum: General Discussion
Topic: One big vs. two not-so-big
Replies: 52
Views: 54374

I should be on Fed Com Online tonight.

Hopefully I'll get a chance to try out one of these 2 vs. 1 battles and then I'll post the report.

But no laughing at my poor perfomance! :lol: :oops: :lol:
by Active Ingredient
Wed Jul 29, 2009 2:30 am
Forum: General Discussion
Topic: One big vs. two not-so-big
Replies: 52
Views: 54374

Thanks for all the responses. This is getting interesting. :D

OK. It looks like if the big ship and two small ships exchange alphas, then the big ship wins. Even if the two small ships deal a little more damage, the fight would still go to the big guy.

So the way to take care of this is by using ...
by Active Ingredient
Mon Jul 27, 2009 3:57 pm
Forum: General Discussion
Topic: One big vs. two not-so-big
Replies: 52
Views: 54374

Hey -- thanks for the replies.

But I think I may have been unclear – and possibly put this in the wrong section. :( (Mike West – if you want this moved to ‘Tactics’ just let me know)

Assuming two equally skilled players, under what circumstances would a single ship worth “X� points ...
by Active Ingredient
Fri Jul 24, 2009 10:13 pm
Forum: General Discussion
Topic: One big vs. two not-so-big
Replies: 52
Views: 54374

One big vs. two not-so-big

Here’s one for all you FC gurus out there:

You are playing a pick up game where each player gets ‘X’ points. No objective except to destroy the enemy. Under what circumstances would you pick 1 ship worth ‘X’ points – and under what circumstances would you pick 2 ships, each worth “X ...