Keeping track of turn modes is easier if you use the turn/slip markers.
I dont use the turn/slip markers as it makes the map completely cluttered and very confusing to work out what is going on. As Kang mentioned earlier, we use poker chips. You get 1 white chip for each movement you made since ...
Search found 31 matches
- Mon Oct 13, 2008 6:31 am
- Forum: Tactics
- Topic: After - Action Report: The Planet Killer
- Replies: 11
- Views: 19151
- Sun Oct 12, 2008 4:27 pm
- Forum: Tactics
- Topic: After - Action Report: The Planet Killer
- Replies: 11
- Views: 19151
- Thu Oct 09, 2008 10:24 am
- Forum: Rules Questions
- Topic: Repairing Destroyed Plasma
- Replies: 50
- Views: 69748
I've ruled that if a photon tube gets damaged whilst it was pre-loaded, or even loaded, the torpedo in there is lost and once repaired, you have to start over again.
I'm also tempted to rule the same for plasma weapons until something is made clear officially with proper errata and appearing in a ...
I'm also tempted to rule the same for plasma weapons until something is made clear officially with proper errata and appearing in a ...
- Tue Oct 07, 2008 12:48 pm
- Forum: Rules Questions
- Topic: HETs and Move Precedence
- Replies: 28
- Views: 31098
- Tue Oct 07, 2008 11:58 am
- Forum: Rules Questions
- Topic: HETs and Move Precedence
- Replies: 28
- Views: 31098
- Tue Sep 30, 2008 11:32 am
- Forum: Rules Questions
- Topic: Scenario Questions 8E - Iridima Colony
- Replies: 8
- Views: 14164
- Mon Sep 29, 2008 2:00 pm
- Forum: Rules Questions
- Topic: Scenario Questions 8E - Iridima Colony
- Replies: 8
- Views: 14164
Scenario Questions 8E - Iridima Colony
Mike has suggested that queries on the rules of scenarios should be posted in here.
So, based on my email in the general discussion forum, I am moving the "relevant bits" to this area. Apologies if this means all the information is in 2 places, but I have stripped out only the parts that relate to ...
So, based on my email in the general discussion forum, I am moving the "relevant bits" to this area. Apologies if this means all the information is in 2 places, but I have stripped out only the parts that relate to ...
- Mon Sep 22, 2008 6:22 am
- Forum: Rules Questions
- Topic: tractoring drones?
- Replies: 7
- Views: 13762
- Thu Sep 18, 2008 11:00 am
- Forum: Tactics
- Topic: After- Action Report for ‘Pirates….Interrupted’
- Replies: 16
- Views: 31553
- Thu Sep 18, 2008 9:40 am
- Forum: Tactics
- Topic: After- Action Report for ‘Pirates….Interrupted’
- Replies: 16
- Views: 31553
Re: After- Action Report for ‘Pirates….Interrupted’
Excellent report Tony. I wish more people would post their scenario reports on here :)
In addition, the game was played using some interesting hybrid mini stands/counters, of which I’m hoping that Paul will post pictures on the forum.
There are a number of things I have 'changed' with my game ...
In addition, the game was played using some interesting hybrid mini stands/counters, of which I’m hoping that Paul will post pictures on the forum.
There are a number of things I have 'changed' with my game ...
- Tue Aug 19, 2008 10:07 am
- Forum: Rules Questions
- Topic: Capturing ships with Marines
- Replies: 6
- Views: 14417
Capturing ships with Marines
Last night, 6 Gorn marines beamed over to a Large Freighter to try and take control of it. Because there are no marines on board the frieghter, it was just a case of scoring 4 casualty hits, since there are 4 orange boxes on the freighter.
At the end of turn 1, they scored 1 casualty. How do you ...
At the end of turn 1, they scored 1 casualty. How do you ...
- Tue Aug 19, 2008 10:01 am
- Forum: Rules Questions
- Topic: Tractoring suicide freighters?
- Replies: 2
- Views: 9927
Tractoring suicide freighters?
We played 8K3 last night, and the attackers wanted to know if they could tractor the suicide freighter and drag it along behind them. We said no, since I feared they could just drag it along at speed 24, drop it near the base and it would all be over quickly.
But, I couldnt find anything in the ...
But, I couldnt find anything in the ...
- Sat Aug 16, 2008 1:40 pm
- Forum: Rules Questions
- Topic: Clarification for 'The Art of Duty'
- Replies: 18
- Views: 35395
- Sat Aug 16, 2008 10:33 am
- Forum: Rules Questions
- Topic: Clarification for 'The Art of Duty'
- Replies: 18
- Views: 35395
- Mon Aug 04, 2008 2:46 pm
- Forum: Tactics
- Topic: After Action report for 'The Art of Duty'
- Replies: 4
- Views: 12749
I think Paul's tactic was a good one
In retrospect, I played it completely wrong! What I should have done (I think) is run away for 4 turns as best I could. Simply looking at the points values, the Romulans come in nearly 3x that of the Fed ship. When I first read the scenario, I assumed it was a ...
In retrospect, I played it completely wrong! What I should have done (I think) is run away for 4 turns as best I could. Simply looking at the points values, the Romulans come in nearly 3x that of the Fed ship. When I first read the scenario, I assumed it was a ...