mjwest -
Thanks for the clarification. We should probably get this "official" ruling into a communique.
I do have a follow-up question needing clarification.
It seems that I should be able to have 1xPh1 that is 360 if I take one drone (since on squadron scale I could have 1 LS + 1 RS Ph-1 and 2 ...
Search found 17 matches
- Sat Nov 22, 2008 5:47 pm
- Forum: Rules Questions
- Topic: Orion Dreadnought (fleet) - Option Y/Z
- Replies: 7
- Views: 12467
- Sun Nov 16, 2008 5:27 pm
- Forum: Rules Questions
- Topic: Orion Dreadnought (fleet) - Option Y/Z
- Replies: 7
- Views: 12467
- Sat Nov 15, 2008 9:48 pm
- Forum: Rules Questions
- Topic: Orion Dreadnought (fleet) - Option Y/Z
- Replies: 7
- Views: 12467
Orion Dreadnought (fleet) - Option Y/Z
I am confused as to the firing arcs for the Orion Dreadnought (listed in Orion Attack rules).
Most options are listed in the following format:
weapon-a, weapon-b (arc); weapon-c, weapon-d (arc)
For example... Orion Battlecruiser (fleet)
B: Phaser-1/2/3 (360); photon, disruptor, fusion (FA ...
Most options are listed in the following format:
weapon-a, weapon-b (arc); weapon-c, weapon-d (arc)
For example... Orion Battlecruiser (fleet)
B: Phaser-1/2/3 (360); photon, disruptor, fusion (FA ...
- Mon Nov 10, 2008 9:11 pm
- Forum: Rules Questions
- Topic: Multiship Declaration of Fire
- Replies: 15
- Views: 23018
- Mon Nov 10, 2008 5:04 pm
- Forum: Rules Questions
- Topic: Reloading in-use drone launchers
- Replies: 3
- Views: 7584
- Mon Nov 10, 2008 4:00 pm
- Forum: Rules Questions
- Topic: Multiship Declaration of Fire
- Replies: 15
- Views: 23018
Multiship Declaration of Fire
My understanding is that all firing is considered simultaneous in the Offensive fire stage and that ships can "me-too" fire. Furthermore, all weapons are resolved from one weapon before moving to the next.
So just to clarify in fleet battles, is the following sequence correct:
Scenario: Player A ...
So just to clarify in fleet battles, is the following sequence correct:
Scenario: Player A ...
- Mon Nov 10, 2008 3:53 pm
- Forum: Rules Questions
- Topic: Reloading in-use drone launchers
- Replies: 3
- Views: 7584
Reloading in-use drone launchers
Suppose I am flying the Kingon C10 (fleet scale) which has 3 repair points and 4 drone launchers.
Since it takes 4 repair points to reload drone launchers, it will take 2 turns to completely reload a drone launcher.
What if I have fired 2 of my 4 drones in that drone launcher. Can I begin the ...
Since it takes 4 repair points to reload drone launchers, it will take 2 turns to completely reload a drone launcher.
What if I have fired 2 of my 4 drones in that drone launcher. Can I begin the ...
- Mon Nov 03, 2008 9:08 pm
- Forum: Rules Questions
- Topic: LDR Ph-G cost
- Replies: 8
- Views: 14753
- Mon Nov 03, 2008 8:48 pm
- Forum: Rules Questions
- Topic: LDR Ph-G cost
- Replies: 8
- Views: 14753
I understand that MJW's words are "golden", except his post seemed to indicate that he was not aware that there was an "official" increase in the PH-G costs for the later published ships. So, I was bringing this to his attention.
Is it intentional that Ph-G's cost +3 pts for some ships, +2 pts for ...
Is it intentional that Ph-G's cost +3 pts for some ships, +2 pts for ...
- Mon Nov 03, 2008 4:05 pm
- Forum: Rules Questions
- Topic: LDR Ph-G cost
- Replies: 8
- Views: 14753
- Mon Nov 03, 2008 3:02 am
- Forum: Rules Questions
- Topic: LDR Ph-G cost
- Replies: 8
- Views: 14753
- Sun Nov 02, 2008 9:37 pm
- Forum: Rules Questions
- Topic: LDR Ph-G cost
- Replies: 8
- Views: 14753
LDR Ph-G cost
Is it official that LDR ships must pay 6pts per Ph-G rather than 3? I saw a communique in which the author was saying this is optional. But then I just got booster pack 17 in which several of the dreadnaughts were purchasing them at 6pts per rather than 3 pts per.
Thanks!
Jason
Thanks!
Jason
- Sat Oct 11, 2008 4:06 pm
- Forum: Rules Questions
- Topic: Repairing Destroyed Plasma
- Replies: 50
- Views: 69743
Hi all!
I just wanted to echo terryoc's comment. I cannot find anywhere that the rules say the plasma is lost, only that I have the option to launch it even if the launcher was destroyed.
Some people are saying, "it is very clear, the torpedo is destroyed at the end of the turn", etc. These people ...
I just wanted to echo terryoc's comment. I cannot find anywhere that the rules say the plasma is lost, only that I have the option to launch it even if the launcher was destroyed.
Some people are saying, "it is very clear, the torpedo is destroyed at the end of the turn", etc. These people ...
- Thu Oct 09, 2008 4:20 pm
- Forum: Rules Questions
- Topic: Repairing Destroyed Plasma
- Replies: 50
- Views: 69743
- Thu Oct 09, 2008 2:35 pm
- Forum: Rules Questions
- Topic: Repairing Destroyed Plasma
- Replies: 50
- Views: 69743
Kang - respectfully, you are oversimplifying the problem and misquoting the rule. Rule 4J3d "Disabled Launch" says nothing about launch it or LOSE it. This is the crux of the problem. The rules never explicitly say what happens to the energy in the plasma launcher when it is disabled.
A review of ...
A review of ...