Search found 10 matches

by tort518
Thu Apr 02, 2009 4:30 pm
Forum: Campaigns
Topic: Battlegroup I70, Playtesting campaign rules.
Replies: 4
Views: 27642

Yeah - fun for the players with the improving intelligence. Won't you find that players will make their fight/flight decision when they see what they are actually fighting, or do you trap them on the board for a few turns? :twisted:

If they want the improved intel, they have to at least begin to ...
by tort518
Thu Apr 02, 2009 1:58 pm
Forum: Campaigns
Topic: Battlegroup I70, Playtesting campaign rules.
Replies: 4
Views: 27642

I'll be posting the latest rough draft and example turn sequence info this weekend.

Meanwhile, the game has gotten underway. The Romulans have sent cloaked ships into all of the Gorn border systems. It is now up to the players to determine if they'll be playing these encounters or if anyone will ...
by tort518
Wed Apr 01, 2009 2:14 pm
Forum: Campaigns
Topic: Battlegroup I70, Playtesting campaign rules.
Replies: 4
Views: 27642

Battlegroup I70, Playtesting campaign rules.

Myself and a couple of friends have just begun playtesting a set of light flexible campaign rules for FC. (Inspired by SFB campaigns we played 20 years ago, and the campaigns chronicled here by other groups.)

Currently the system requires a referee to make it work and help maintain the fog of war ...
by tort518
Sun Mar 22, 2009 4:06 pm
Forum: Rules Questions
Topic: Direct Fire Drone Rules
Replies: 82
Views: 85532

Re: DFD

I am at work so this will be blunt to make it fast...read pages four and five. After this read the next sentence here:

Won't work. The fighters will not survive to get that close. To prove the point, play it out yourself. And if you have to play by yourself, get mean, get nasty! Pull every trick ...
by tort518
Sun Mar 22, 2009 1:21 am
Forum: Rules Questions
Topic: Movement and damage to power
Replies: 4
Views: 9313

Thanks. Turns out we did it right. :D
by tort518
Sat Mar 21, 2009 5:37 pm
Forum: General Discussion
Topic: Kzinti Fighter Question?
Replies: 8
Views: 14820

When I read that I was hoping for info on the weapons and how to use the fighters as well. I have since read more in the forums and discovered that all of that is still being worked out. (see the direct fire drones thread)

While I like seeing new stuff, I agree it would be helpful to have at least ...
by tort518
Sat Mar 21, 2009 5:33 pm
Forum: Rules Questions
Topic: Movement and damage to power
Replies: 4
Views: 9313

Movement and damage to power

In a quick little scenario last night we had a situation come up that the solution to wasn't clear in the rules (that we could find on a quick search).

If a ship loses its power or takes power damage, what effect does that have on movement during the current turn?

In our case a small freighter ...
by tort518
Wed Mar 18, 2009 7:20 pm
Forum: Rules Questions
Topic: Directed Fire and Burn Through
Replies: 2
Views: 6378

Directed Fire and Burn Through

As long as you declair that you are intending to hit weapons or power before rolling to hit, does burn through still use that set of rules or does it become random.
by tort518
Tue Mar 17, 2009 12:11 am
Forum: Rules Questions
Topic: Direct Fire Drone Rules
Replies: 82
Views: 85532

Please note, I haven't read the entire thread, only the first couple pages.

I would recommend treating the direct fire drones somewhat like plasma torpedoes.

Limit the launch range to 3 hexes against ships or objects traveling speed 16 or below.
Then in the defensive fire phase have each point of ...
by tort518
Tue Mar 17, 2009 12:05 am
Forum: Rules Questions
Topic: Multiple tractor beams
Replies: 12
Views: 16080

What the good capt was attempting with the multiple tractors was to trick the other player into paying for negative tractor against all the tractoring ships so he wouldn't have power for weapons or other actions.

That only works against people afraid to go to their afterlife, not Klingon warriors ...