Search found 51 matches

by aramis
Fri Feb 22, 2013 10:34 am
Forum: Captain's Log
Topic: Favorite part of Captain's Log #1?
Replies: 20
Views: 67451

For me, it was the ships, including the juggernaut. In all early CL's, for me it was the new ships.

It was always a blast to use the Juggernaut as one's ship in any other SM_._ scenario...
by aramis
Thu Jan 03, 2013 11:08 am
Forum: Federation & Empire
Topic: Opening Moves and Directed Damage
Replies: 5
Views: 26587

I've never found it worthwhile to pick off flagships with directed damage, but I do think you need to do it against starbases and capitals, right?

Surely the Klingons can't sit and let Alliance forces have COMPOTs over 150 for round after round, even if that means using CIDS to damage the bases ...
by aramis
Wed Dec 19, 2012 1:41 am
Forum: Federation & Empire
Topic: Opening Moves and Directed Damage
Replies: 5
Views: 26587

Reasons to kill specific things can vary...
Bases (self-obvious - expensive to replace and provide reaction force movement)
Scouts (massive effects on battle and reaction)
Flagships in mixed battleforces.
Things they can't replace (Like Fed CVL's)

Killing a flagship can be quite valuable ...
by aramis
Sat Nov 24, 2012 1:32 pm
Forum: Prime Directive
Topic: Prime Directive - Best Version ?
Replies: 11
Views: 41996


I think a core issue with PD in any version is that people are trying to use it to play Trek-style adventures and campaigns. If you want to roleplay Trek, there have been a ton of good games made for that. But the SFU has a very different feel from that of Trek, and the adventures and system ...
by aramis
Fri Nov 23, 2012 12:26 am
Forum: Prime Directive
Topic: Prime Directive - Best Version ?
Replies: 11
Views: 41996

My preference is for PD1E... the dice pool system it uses is slick, and it does mimic the kinds of "stop and stare" we see in the films with it's initiative system.

It's certainly not suitable for everyone, but it's the best I've run for Trek in general.
by aramis
Fri Nov 23, 2012 12:23 am
Forum: Prime Directive
Topic: Mapping Hex 1907
Replies: 18
Views: 68318

Yeah, that is the beauty about using the GURPS system. They do love thier
Hexes within Hexes system. It is cool at times and a pain at other times.

I have not observed it directly in GURPSdom. The technique is lifted from the Old School Revival Hex Crawl Sandbox 0e 1e B/X Dungeons & Dragons ...
by aramis
Tue Oct 23, 2012 8:47 pm
Forum: Prime Directive
Topic: The Source of Antimatter
Replies: 21
Views: 83425

terryoc wrote:The Star Trek Star Fleet Technical Manual probably has some info on how antimatter is generated.
No, not really.
by aramis
Mon Sep 10, 2012 11:21 pm
Forum: Other Amarillo Design Bureau Products
Topic: merchants of the federation
Replies: 3
Views: 20538

As a casual player of Train Games (Both TTR and 18XX), and having played MOTF in it's summer of 2012 draft, it's not a train game. It's fun, and pretty, but it's not a train game. It's a pickup and deliver game, and a decent one.

I will say that an SFU map at that scale would be of great interest ...
by aramis
Tue Jul 24, 2012 9:52 am
Forum: Starline 2500
Topic: How playable are the 2500's?
Replies: 27
Views: 40354

One of the few decent radical changes in Captain's was the move to fixed Explosion Strengths. Sufficient to discourage stacking up, not so strong as to clear the board... normally... I lost an ISC frigate/PF line, tho, from a powerful opponent explosion and overstacking the line. I still won... but ...
by aramis
Thu Jul 19, 2012 10:59 am
Forum: Other Amarillo Design Bureau Products
Topic: Federation Space on e23
Replies: 6
Views: 29558

Ok, I have to ask. How are the counters and map done in pdf?

in the "classic" SFB products, the countersheets are scanned. Print, laminate, cut.

To do double sided, there are som tricks I learned many years ago with F&E playtest counters, involving laminating, dry-pinning, then gluing...
by aramis
Thu Jul 19, 2012 10:54 am
Forum: Starline 2500
Topic: How playable are the 2500's?
Replies: 27
Views: 40354

Mike wrote: Explosion strength of ship = its point value divided by 10 and rounded to nearest whole number.

Simple.
Simpler still: just use the existing fixed numbers from the annexes in SFB, halved for fleet scale.
by aramis
Thu Jul 05, 2012 4:19 am
Forum: Miniatures
Topic: Seeker/Striker Question
Replies: 5
Views: 11503

The Traveller Type S and Seeker are both the same hull, with the seeker being modified for mining from a surplus type-S. That hull is often imaged by traveller fans...

Images from Citizens of the Imperium Art Gallery at TravellerRPG.com - click pick to go to it's image page (and see larger)
http ...
by aramis
Thu Jul 05, 2012 4:04 am
Forum: Other Starship Art
Topic: Will McCammon's SFU Art
Replies: 71
Views: 226278

Love that Juggernaut, there, Will.
by aramis
Sat Jun 30, 2012 4:40 am
Forum: Star Fleet Battles
Topic: Battlecards - any way to obtain these anymore?
Replies: 15
Views: 62872

While Battlecards were great for tourney play (back in the 90's when I was running tourneys), I've always preferred to play using a double set of BD:Code Red.

Note: BD CR wasn't the same odds as the DAC by any stretch - but it was fast and fun. Battlecards were MUCH closer. If they were redone to ...
by aramis
Sat Apr 21, 2012 8:29 am
Forum: Other Amarillo Design Bureau Products
Topic: Federation Space...
Replies: 19
Views: 71111

He seems to have gone the "retype, expand & edit" route... He's expanded the official map and the official expansion map, and put the Cardassians north of the Feds, and bordering the Kzin... but he's not really revised the non-fed portions that I can tell at a glance.