Ahh... the " Captain! We can invert the deflector shield to send out a mega-muto-proton ray. If we can change frequencies fast enough, that should enable us to break free of its grip! " solution. :D A staple of TNG and Voyager, as I recall.
Thanks for the ideas -- I'm not being a smarty-pants. I do ...
Search found 4 matches
- Wed Aug 17, 2011 1:27 pm
- Forum: Prime Directive
- Topic: Running a PD Campaign
- Replies: 12
- Views: 28615
- Wed Aug 17, 2011 2:30 am
- Forum: Prime Directive
- Topic: Running a PD Campaign
- Replies: 12
- Views: 28615
- Mon Aug 15, 2011 5:35 pm
- Forum: Prime Directive
- Topic: Running a PD Campaign
- Replies: 12
- Views: 28615
Thanks, Bolo. I've read the background threads on the campaign, but haven't dived into the lengthy in-character posts in the sticky, yet.
I wanted to add one other option on space combat to my post, which is the GURPS Spaceships rules. I saw at least one forum post on here about folks using those ...
I wanted to add one other option on space combat to my post, which is the GURPS Spaceships rules. I saw at least one forum post on here about folks using those ...
- Mon Aug 15, 2011 3:52 pm
- Forum: Prime Directive
- Topic: Running a PD Campaign
- Replies: 12
- Views: 28615
Running a PD Campaign
Hi all,
First time poster, long time lurker... I have not gamed in the Trek / Star Fleet universe in a while, but have had a campaign idea brewing in the back of my head for several months. Recently, I started getting my ideas down on paper and pulling together the elements for a detailed campaign ...
First time poster, long time lurker... I have not gamed in the Trek / Star Fleet universe in a while, but have had a campaign idea brewing in the back of my head for several months. Recently, I started getting my ideas down on paper and pulling together the elements for a detailed campaign ...