Search found 4 matches

by cobidog
Wed Aug 17, 2011 1:27 pm
Forum: Prime Directive
Topic: Running a PD Campaign
Replies: 12
Views: 28615

Ahh... the " Captain! We can invert the deflector shield to send out a mega-muto-proton ray. If we can change frequencies fast enough, that should enable us to break free of its grip! " solution. :D A staple of TNG and Voyager, as I recall.

Thanks for the ideas -- I'm not being a smarty-pants. I do ...
by cobidog
Wed Aug 17, 2011 2:30 am
Forum: Prime Directive
Topic: Running a PD Campaign
Replies: 12
Views: 28615

Appreciate the input, guys. I share the concerns about a buzz kill, if the players get totally hosed. But, it just doesn't feel like Trek without some form of dynamic space-based action. :D

I've been reading a ton over the last couple of days to come up with the best way to do this. Like Mr ...
by cobidog
Mon Aug 15, 2011 5:35 pm
Forum: Prime Directive
Topic: Running a PD Campaign
Replies: 12
Views: 28615

Thanks, Bolo. I've read the background threads on the campaign, but haven't dived into the lengthy in-character posts in the sticky, yet.

I wanted to add one other option on space combat to my post, which is the GURPS Spaceships rules. I saw at least one forum post on here about folks using those ...
by cobidog
Mon Aug 15, 2011 3:52 pm
Forum: Prime Directive
Topic: Running a PD Campaign
Replies: 12
Views: 28615

Running a PD Campaign

Hi all,

First time poster, long time lurker... I have not gamed in the Trek / Star Fleet universe in a while, but have had a campaign idea brewing in the back of my head for several months. Recently, I started getting my ideas down on paper and pulling together the elements for a detailed campaign ...