Search found 60 matches

by rfeceo
Wed Oct 25, 2017 12:42 pm
Forum: Campaigns
Topic: Campaign email assistant
Replies: 3
Views: 45821

No I have not.

For our current game I am simply handing in my orders before anyone else does, so their orders won't influence mine.
by rfeceo
Mon Oct 16, 2017 12:14 am
Forum: Campaigns
Topic: Protect Your Starbase Campaign 2017-2018
Replies: 6
Views: 36642

TUrn 3 Reaction Phase

Empires are expanding quickly, but the Federation and Gorn seem to have both laid a claim to Cestus.

https://www.facebook.com/photo.php?fbid ... 421&type=3
by rfeceo
Mon Oct 16, 2017 12:08 am
Forum: Campaigns
Topic: Protect Your Starbase Campaign 2017-2018
Replies: 6
Views: 36642

PART THREE: RESOLUTION

After the battle is over, control of sectors is determined. Sectors are owned by the last empire that Moved into the sector and was the sole empire with ships in the sector after combat was over. Raiders and Orions cannot claim a sector.

Purchased ships are now placed. Damaged ships at FRDs ...
by rfeceo
Mon Oct 16, 2017 12:00 am
Forum: Campaigns
Topic: Protect Your Starbase Campaign 2017-2018
Replies: 6
Views: 36642

RULES PART TWO: REACTION

Players receive a Reaction Report (summary of orders for the turn); a Reaction Map, and a Jayne's Fighting Ships report (definition of abbreviations).

Players engaged in a battle due to movement must now declare their intention to Fight, Hold, or Run. IF both sides decide Fight there is a battle ...
by rfeceo
Sun Oct 15, 2017 11:49 pm
Forum: Campaigns
Topic: Protect Your Starbase Campaign 2017-2018
Replies: 6
Views: 36642

Quick overview of rules

Because I can't remember how to force the board to accept pasted text without it truncating off everything past line 5 - if you would like to see the full rules, drop me an email - it is basically Lee Storey's rules from a few years ago.

PART ONE: Orders

Object: First person to land the killing ...
by rfeceo
Sun Oct 15, 2017 11:03 pm
Forum: Campaigns
Topic: Protect Your Starbase Campaign 2017-2018
Replies: 6
Views: 36642

Protect Your Starbase Campaign 2017-2018

Our local group has just started an 8-player online hybrid game modeled very, very closely to (ok, outright stolen from) Lee Storey's campaign system. Five of us are local and we will fight the battles for our own ships, and the ships of the other 3 (well 2, one is recently vacated) players who are ...
by rfeceo
Sun Dec 13, 2015 7:48 pm
Forum: General Discussion
Topic: 1st Game with the boy
Replies: 12
Views: 29209

"He's off drawing pictures of his final shot right now."

LOL

That's awesome! Great way to start an lifelong avocation off right!
by rfeceo
Wed Aug 26, 2015 12:28 pm
Forum: Campaigns
Topic: Campaign email assistant
Replies: 3
Views: 45821

Campaign email assistant

Does anyone know of a automated email receiving and scheduled forwarding service?

What we are trying to do is play a strategic campaign with FedCmdr battles, and we have an Orders document that gets emailed to the Ref by the due date. Only, as the Ref I tend to not be able to play myself, and I ...
by rfeceo
Sun Aug 09, 2015 4:35 pm
Forum: General Discussion
Topic: FC Product Questions
Replies: 12
Views: 22892



To put it another way, "sublight" ships would have impulse power and movement only in SFB (or would be restricted to a Baseline Speed of 0 in FC terms); W-era ships have speed-16 warp engines in SFB (which might be equivalent to barring them from Baseline Speeds of 16 or 24 in FC ); while Y-era ...
by rfeceo
Thu Oct 30, 2014 4:01 am
Forum: Rules Questions
Topic: Any Other Kitchen Table Rules?
Replies: 2
Views: 10751

We did a bunch a things in our Early Years (Y75-Y100) campaign game, particularly with drones, and the associated technologies like building drones, racks, scatterpacks and wild weasels.

For the most part, it has a lot more work than it was useful.

However, a few things that we did like ...
by rfeceo
Tue Sep 02, 2014 12:03 pm
Forum: General Discussion
Topic: Repair/FRD operations thoughts
Replies: 11
Views: 18476

Lee -

We used your system in our Early Years campaign and I quite liked it. The players not so much. I liked it because a) it was easy to administer and track; and b) once damaged - even minimally, players would hustle the ship out of the line and send it back to a repair base - often tying up ...
by rfeceo
Tue Sep 02, 2014 12:51 am
Forum: General Discussion
Topic: Repair/FRD operations thoughts
Replies: 11
Views: 18476

Off memory, I think that 10-12 rounds of damage control repairs roughly the same amount of damage that is repairable in campaign mode in SFB Admiral's Game.

So, if a battle last 5 rounds, the survivors have 5-7 (I prefer 10 rounds of repair because its easier to remember) or repair left to fix any ...
by rfeceo
Tue Apr 15, 2014 6:55 pm
Forum: General Discussion
Topic: FC: Lost Empires feedback/discussion thread
Replies: 11
Views: 19057

I found that in Early Years at fleet scale, Carnivon ships fared very well, especially in packs. One-on-one it was difficult to deal with enemy ships like the Kzinti who were faster and could knockout Deathbolts with ease.

During the early years at fleet scale, however, the Heel Nipper was a potent ...
by rfeceo
Fri Mar 28, 2014 5:05 pm
Forum: Captain's Log
Topic: Captain's Log #48
Replies: 3
Views: 21410

A Wonderful Gift

It was wonderful to have Captain's Log #48 waiting for me when I got home last night. I think I read about 2/3s of it before bed.

Thank you ADB!!!
by rfeceo
Sat Nov 02, 2013 4:13 pm
Forum: Rules Questions
Topic: captured ships
Replies: 17
Views: 34905

In our campaign game, we require some research time and some small out-lay of funds - usually 10-20% to convert the captured ship to one useable by the capturing race. It is heavily dependent upon the the degree of alien-ness between the two races.

For instance, the Kzinti in our Early Years ...