Search found 16 matches

by kiloton
Fri Oct 25, 2013 12:46 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Next Game Play

We will be playing our next game of Task Force Commander at The Fantasy Shop in St. Charles, MO on Friday 1 November. If you are interested in playing and/or in the area and want to check it out, give us a shout here and we can hook you up. There are at least 5 of us committed to being there. The ...
by kiloton
Thu Oct 03, 2013 1:02 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Next Game Play

It looks like our next playing will be Friday 25 October. We are still determining what the scenario will be. We may mix things up or replay a previous matchup switching players around to see if we think the balance is on the right track. It has been noted that the Klingons have lost more than the ...
by kiloton
Wed Sep 25, 2013 4:59 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Next Playtest

If anyone is local to St. Louis and wants to join in on the playetsting, we are trying to schedule a date in October to continue. We will post here when that will be. The playetst will occur in St. Charles, MO at The Fantasy Shop on West Clay Road off of I-70.

It is a really fun game and I highly ...
by kiloton
Sun Sep 22, 2013 12:23 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Successful Playtest!

My son and I had a good time Friday night with the latest playtest. This was the first battle using Kzintis and the variable speed plots. Both seemed to work quite well. The Kzintis were deemed to have pulled out a victory although we were unable to play the game to completion due to time. Play ...
by kiloton
Tue Sep 10, 2013 12:41 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Rules Cha-Cha-Cha-Changes

We had a great rules discussion session last Friday and got some things worked out.

Some highlights:

1) Simplified damage control
2) More balanced drone rack reloading
3) Seeking weapon launch movement improvements
4) Variable speed plots

We will be running Kzintis for the first time on Friday ...
by kiloton
Wed Sep 04, 2013 4:59 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Drone Racks in TFC

Well, looking at the ship cards, it appears that the drone racks are already four-spaces like Fed Com, not six like SFB. Not sure why my memory on that was off but it looks like this is already addressed!
by kiloton
Sun Sep 01, 2013 11:29 am
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Drone Rack Types

It appears that Fed Com changed all drone rack types to either four-space A-racks or G-racks. The G-racks look identical in TFC but the other racks retain their six spaces as in SFB. Is that on purpose? It seems like in FedCm there was some attempt to reduce the power of drones based on other ...
by kiloton
Sun Sep 01, 2013 11:23 am
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Klingon BPVs

The BPVs may go up based on drone speeds. SFB assumes speed 8 drones so upgrading those using the SFB point system might account for the difference unless you already factored that into your numbers. I did not bust out my SSDs.

That does not explain the lack of K refit on the D6, though.

Even if ...
by kiloton
Tue Aug 27, 2013 3:56 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Task Force Commander

I thought based on the conditions of the scenario that the Klingons really needed to just attack our warships and ignore the freighters. Once we were destroyed or mission killed then the freighters would be easy to pick off, assuming destroying us did not take too long. Given the point values, that ...
by kiloton
Mon Aug 26, 2013 11:26 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Task Force Commander

But the Feds could not win if the freighters were destroyed so we did feel it wise to use our ships to try and protect the freighters. Although I will admit it did not occur to me to send one of our ships off to send word. It would have just ensured the destruction of the freighters, though. But ...
by kiloton
Mon Aug 26, 2013 1:41 pm
Forum: A Call to Arms Star Fleet
Topic: Damage Comparisons Between FC and ACTA-SF
Replies: 174
Views: 346258

A Call to Arms: Star Fleet

So I have played the game a few times (Feds vs. Klingons only) and the immediate turn-offs for me were as follows, not in order of significance:

1) Klingon front shield rule: This is a misguided attempt to simulate something that was relatively minor in SFB and inadvertently makes Klingon ships ...
by kiloton
Mon Aug 26, 2013 1:21 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Task Force Commander

Every time I open my mouth it causes you work and a depletion of ink and laminating sheets.. :?
by kiloton
Mon Aug 26, 2013 2:26 am
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Task Force Commander

With plasma, remember getting a full power hit in SFB and FedCom is very difficult, as well. You have to anchor, zero-energy anchor (launch at 1 or 0 when target ship does not move), or the target has to accept full damage willingly to trade for map position. So the only way in TFC you should be ...
by kiloton
Sun Aug 25, 2013 11:46 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Task Force Commander - Mid-Turn Speed Changes

Bob,

I also need to show you my idea for simulating mid-turn speed changes. While it could be too complicated, I think it could work and might make plotting for the turn even more interesting with some extra decisions. Extra decisions also slow the game, too, so that has to be considered. It has to ...
by kiloton
Sun Aug 25, 2013 11:42 pm
Forum: Other Amarillo Design Bureau Products
Topic: Task Force Commander, a new concept
Replies: 49
Views: 140484

Task Force Commander

We do need to do the Kzinti ships in both duels and squadrons/fleets. It will be super interesting. These battles will be a good test of the drones. Several things to consider:

1) First turn seeking weapon movement: While I think it is too powerful to get a full first move upon launch, I am not ...