4G6 - A drone is removed at the end of the third turn after launch. At the end of each turn make a mark {...} If a given drone already has three marks {...} remove it from the game.
In a fairly recent thread someone else said
That was what my opponent thought (and I hadn't questioned until re-reading it), that they would get 2-3 turns and 72 hexes maximum move, and on the third turn be removed. However, reading the rule it appears that you only remove a drone at the end of a turn that it already has 3 marks, i.e. when you would have otherwise put the 4th mark down. This would give a life of between 3 and 4 turns (and 96 possible hexes of move).Meant to mention it --
Drones last till the end of the third turn after launch ---
Effectively giving them 72 hexes to move --
If I launch on impulse 1 of turn 1 when will they get removed due to 4G6.
end turn 1 = mark
end turn 2 = mark
end turn 3 = mark (and remove?)
end turn 4 = already 3 marks = remove.


