In practice I think you'll find it's not as bad as it seems against an opponent that understands Andro limitations.Shinanygnz wrote:This appears legal, barring a rule about movement requiring generated power. Is it?
Obviously, no-one wants to get in to the level of the SFB rules in FC and the example may be at the extreme end, but are the blighters supposed to be able to do this? Yes, I know their ships are different to ours, but "hey, no fair".
The only really efficient method of getting rid of massive PA energy is dumping one panel to the other and then into battery and leaves you wide open for a while. Most of the time your opponent will keep a couple weapons in reserve to make you question if you really want to dump panels and take free internals.
That said woe to the player that lets the Andro run away and cycle power at whim. If you are on an Andro you have to stay ON the Andro and keep the pressure high.
The last time I played as an Andro it was a 5man FFA king of the hill. One guy dogged me most of the game but never could close for good overloads. When I cycled power he always had a few shots (anyone else with free power took a pot shot). I was running and hurting all game.
But then he pulled away...and at the end everyone saw my little Andro revitalized and charging the hill with a huge pristine forward bank and enough guns and power to make people take notice. Turns out I didn't win in the end but I went from terrible to respectable in the short few turns that the pressure was taken off of me.

