FC0015: Escalation - Eric vs Gary

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FC0015: Escalation - Eric vs Gary

Post by Scoutdad »

Eric (eric_phillips) will be flying:
ISC Strike Cruiser - CSS Justice
Romulan King Eagle - IRS Gloriosus
And will start at the north edge of the map between 1701 and 1401

versus

Gary (mojo_jojo) who will be flying:
Lyran King Jaguar - LMS Bone Claw
Lyran King Jaguar - LMS Heartblood
And will start atthe south edge of the map between hexes 2630 and 2930.

Starting hexes and facing due ASAP.

Spreadsheets, maps, and ship cards will be processed and emailed tomorrow.
Last edited by Scoutdad on Tue Apr 12, 2011 2:46 am, edited 1 time in total.
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Post by ericphillips »

EA time?
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Post by Scoutdad »

ericphillips wrote:EA time?
You can send Starting hexes and EAs whenever you are ready.

I still have not completed creation of the paperwork for all games, so let's say Friday, 3/18 at the latest.
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Post by Scoutdad »

Turn #1 EA's complete:

Eric [ISC Strike Cruiser / Romulan King Eagle]
Starting hex: 1701D for both units
CSS Justice - Turn #1 EA:
Total Power Available: 32 energy tokens
(32 self-generated + 0 BTTY)
0 BTTY available Turn 1 - PPD [A,B] preloaded
ISC CS pays 12 energy tokens for baseline speed 16
ISC CS pays 4 energy tokens to complete loading of PPDs [A,B]
Total Power Remaining: 16 energy tokens

IRS Gloriosus - Turn 1 EA:
Total Power Available: 37 energy tokens
(37 self-generated + 0 BTTY)
0 BTTY available - Plasma-R [A] pre-loaded
Romulan KE pays 16 energy tokens for baseline speed 16
Romulan KE pays 5 energy tokens to complete arming of Plasma R
(Plasma-F [B,C] start teh game fully armed)
Total Power Remaining: 16 energy tokens


Gary [Lyran King Jaguar NCA / Lyran king Jaguar NCA]
Startign hex: 2030A for both units
LIS Bone Claw - Turn 1 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
Lyran KJ-1 pays 16 energy tokens for baseline speed 16
Lyran KJ-1 pays 6 energy tokens to fully charge ESG capacitors [Y,Z]
Total Power remaining: 22 energy tokens


LIS Heartblood - Turn 1 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
Lyran KJ-2 pays 16 energy tokens for baseline speed 16
Lyran KJ-2 pays 6 energy tokens to fully charge ESG capacitors [Y,Z]
Total Power remaining: 22 energy tokens
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Post by Scoutdad »

Turn 2 Energy Allocation complete:

Fred[Kzinti BC / Federation Monitor]
KHS Bloodbath - Turn 2 EA:
Total Power Available: 36 energy tokens
(36 self-generated + 0 BTTY)
Kzinti BC pays 8.0 energy tokens for baseline speed 8.
Kzinti BC pays 6.0 energy tokens to repair 3 shield boxes (#3 shield)
Total Power Remaining: 22 energy tokens

USS Jupiter - Turn 2 EA:
Total Power Available: 35 energy tokens
(27 self-generated + 8 BTTY)
Fed Monitor pays 4.0 energy tokens for baseline speed 8.
Federation Monitor pays 6 energy tokens to pre-load Photons [D,E,F] fired on Turn #1.
Federation Monitor pays 12 energy tokens to fully overload 3x Photon Torpedoes [A,B,C]
Total Power Remaining: 13 energy tokens

Robert [Orion CA / Klingon D5W]
Orion CA - Turn 2 EA:
Total Power Available: 37 energy tokens
(34 self generated + 3 BTTY)
Orion CA pays 24 energy tokens for baseline speed 24.
Orion CA pays 2 energy tokens to hold 2x Phtoons [A,B]
Total Power Remaining: 11 energy tokens

IKV Soulthief - Turn 2 EA:
Total Power Available: 42 energy tokens
(39 self-generated + 3 BTTY)
D5W pays 24 energy tokens for baseline speed 24.
Total Power Remaining: 18 energy tokens.
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Post by Scoutdad »

I have Gary's move orders.
Eric - please provide move orders ASAP.
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Post by Scoutdad »

I have completed movement for the first four impulses of this game.
Both players are slowly closing with each other. At the end of Impulse 4, the units are stacked in two hexes located 23 hexes apart.

Here's the SitRep:
Image

Impulse 1.5 through 1.8 orders have been received from both players and will be processed soon.

Stay turned for further updates.
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Post by Scoutdad »

turn #1 end of turn activities complete:

Gary:
KJ-1 applies 2 points of damage control to repair the disabled Transporter box.
KJ-1 transfers 4 energy tokens into BTTY for Turn #2.
KJ-1 rotates 5 boxes from the #5 shield to the #6 shield.
KJ-2 transfers 4 energy tokens into BTTY for Turn #2.

Eric:
ISC Strike Cruiser applies 3 points of damage control to repair disabled Right warp box.
ISC Strike Cruiser rotates 5 boxes from the #6 shield to the #1 shield.
ISC Strike Cruiser transfers 2 energy tokens into BTTY for Turn #2.
Romulan King Eagle transfers 6 energy tokens into BTTY for Turn #2.
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Post by Scoutdad »

Turn #2 Energy Allocation complete:

Eric:
CSS Justice - Turn #2 EA:
Total Power Available: 34 energy tokens
(32 self-generated + 2 BTTY)
CSS Justice pays 4 energy tokens to hold 2x PPD [A,B].
CSS justice pays 18 energy tokens for baseline speed 24.
Total power remaining: 12 energy tokens

RIS Gloriosus - Turn 2 EA:
Total Power Available: 43 energy tokens
(37 self-generated + 6 BTTY)
IRS Gloriosus pays 2 energy tokens to pre arm (1st turn) Plasma-R [A].
IRS Gloriosus pays 24 energy tokens for baseline speed 24.
Total power remaining; 17 energy tokens



Gary:
LIS Bone Claw - Turn 2 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
LIS Bone Claw pays 16 energy tokens for baseline speed 16.
Total power remaining: 28 energy tokens

LIS Heartblood - Turn 2 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
LIS Heartblood pays 16 energy tokens for baseline speed 16.
Total power remaining: 28 energy tokens
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Post by Scoutdad »

Break condition met... awaiting rebid orders.
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Post by ericphillips »

Should I have gotten an email?
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Post by Scoutdad »

At the end of Turn #2, Impulse #1 - the units are here:
Image

Gary has declared fire:
8 Disruptors and 14 Phaser 1s targeted on the damaged (12 boxes remaining) #1 shield of the ISC Strike Cruiser.

Awaiting a response from Eric before damage is resolved.
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Post by Scoutdad »

Started updating games again tonight. FC0013 and FC0014 are done.
I have orders for both FC0015 and FC0016 but as it's late and [in the vernacular...] 0'dark:30 comes early in the morning - I'm off to bed.

I'll try to post an update on this game during lunch break, but will do so tomorrow evening at worst.
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Post by Scoutdad »

OK. Now that 4 months have passed and the ACTA playtest crush is over, let's get back to these nad get this campaign wrapped up.

Emails and PMs going out to all participants this afternoon asking to resume hostilities.
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Post by Scoutdad »

No reply from Eric, either way.
In 48 hours, match will be declared for SFU_Fear and we will move on.
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