About A Call to Arms

About A Call to Arms, the joint venture with Mongoose. As the joint venture affects Prime Directive and minis will be discussed under those topics

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lincolnlog
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Post by lincolnlog »

They have announced they are accepting pre-orders on the Mongoose web-site. When will ABD be accepting pre-orders?
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Steve Cole
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Post by Steve Cole »

We won't accept pre-orders until sometime in November.

It does not matter where you order or pre-order it, you'll get it the same day and ADB will get the same number of dollars.
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Nerroth
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Post by Nerroth »

I agree; the disruptor fire should probably be fixed.

Still looks good, though!
lincolnlog
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Post by lincolnlog »

Steve,

My largest concern is shipping. Domestic verses from the UK. Man, I've gotten cheap over the years, geez. :?

Bob
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Steve Cole
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Post by Steve Cole »

Mongoose ships US orders from their warehouse in Ohio. I think.
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Scharwenka
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Post by Scharwenka »

So for those that have been playtesting, will I be able to use the wonderful ADB. Inc. plasma minis, or are they just dice rolls?
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Scoutdad
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Post by Scoutdad »

Scharwenka wrote:So for those that have been playtesting, will I be able to use the wonderful ADB. Inc. plasma minis, or are they just dice rolls?
The minis can certainly be used. Plasma torps have a set number of Attack Dice [AD] determined by the torpedo type (for example, Type Rs have 5 AD, Type S have 4, etc.) When a torpedo is launched, the rules recommned placing one plasma torpedo counter (or mini) for each AD launched. At the end of each turn, one counter (or mini) is removed. Each successful hit with a phaser will also remove one counter (or mini). When they finally impact, you roll one AD for each counter (or mini) remining that impacts the target.

Trust me, it works much simpler than it sounds... :wink:
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djdood
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Post by djdood »

The plasma-R seems to be lacking it's "big stick" factor, if it is only on AD bigger than the S. Not nearly as scary as it is in SFB/FC.
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Scoutdad
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Post by Scoutdad »

But less chance to defend, too. And plasma torps have a trait called "multihit"
Every attack die that hits the target, actually scores 1d6 points.
That's an average of 5 AD * 3.5 hits = 17.5 hits from a single Plasma R. When the Fed Ca can only take 32 points before blowing up, that's a good chunk of it. And heaven forbid you getthe Yahtzee roll and do 6 points for each of the 5 AD. that's a potential of 30 points right there. Add in 2 Plasma Fs and the phasers from a Romulan KE and the R still can be a "big stick"
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ctchapel
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Post by ctchapel »

To keep map clutter down, it would be and good chance to use the "Dice Chair" method of tracking AD. Yes?
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Scoutdad
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Post by Scoutdad »

ctchapel wrote:To keep map clutter down, it would be and good chance to use the "Dice Chair" method of tracking AD. Yes?
That's the way we've been doing it during our playtest games.
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Bolo_MK_XL
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Post by Bolo_MK_XL »

Might be a good reason to market Clix Plasma bases --- :)
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Scoutdad
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Post by Scoutdad »

Bolo_MK_XL wrote:Might be a good reason to market Clix Plasma bases --- :)
That's not a bad idea.
I have some of the old clix bases and there are plenty of printable dial templats available on the web... 8)
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Bolo_MK_XL
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Post by Bolo_MK_XL »

You get it going then --

I'll only ask 10%, for coming up with the idea -- 8)
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Post by Garydee »

Has the core system changed much since the B5 days? I read that attack dice are still used, but are they still used against the target's hull or has that changed?
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