Excellent! The last thing I have to be clear on is how many impulses I have to wait to terminate EM.mjwest wrote:Yes, it looks like you got it.
Emergency deceleration and end of turn aside, I have to wait 2 full impulses after the impulse of announcement before I can terminate?
So at the beginning of the 3rd impulse (during speed change phase), I can terminate it?
That said, is my ship free of all the EM limitations/benefits at the start of that 3rd impulse? (defensive fire/offensive fire/tractor...)?
Lastly, if I extend EM beyond one turn, I can see that Turn Break Exception-1 goes into effect and I have to pay EM costs for that turn as we discussed before:
From 2D4d:
Evasive Maneuvers do not continue into the next turn (unless power is spent in the Energy Allocation Phase of that turn, which counts as an Announcement for purposes of termination, but does not extend the point at which Evasive Maneuvers can be terminated).
If I'm reading this correctly, I'm not bound by the new announcement point of the new turn for termination purposes. I am bound by my original announcement point in previous turn(s).
In other words, if I extend EM into next turn, do I have to wait 2 full impulses of that turn to terminate (terminate at impulse #3) even though EM was announced at least 1 impulse prior in previous turn?
If I get/have clarity on the termination process of EM, I think that will do it for EM. Any further questions from me on this will probably be of a tactical nature (in another forum).
Thanks.

