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Posted: Fri Feb 20, 2009 1:04 am
by Scoutdad
Unless you're a Hydran and looking for gas giants... then the numbers go up significantly...

Posted: Fri Feb 20, 2009 12:22 pm
by Sgt_G
Scoutdad wrote:Unless you're a Hydran and looking for gas giants... then the numbers go up significantly...
No, not really. The ... what did you call them? Methan-breathin, trash-can lookin no-good dirty rotten Hydran?? Yeah, them things. There's all sorts of gas giants, but the trash-cans can only live on certain types.

Posted: Fri Feb 20, 2009 1:47 pm
by Scoutdad
"low-down, dirty-rotten, methane-breathing, trashcan-lookin'..." was the proper invective to use with them.

but, they are experts at hydra-forming, so there are many planets they can use. And if th atmosphereic make-up is wrong, you just chuck enough of the other life-forms into the gravity well to change the chemical make-up...
Humans provide carbon...
Horta provide silica...
Tholians provide something...
Kzinti provide... nothing!!! 8)

Posted: Fri Feb 20, 2009 3:38 pm
by Steve Cole
Actually, more like 50 terra-colony worlds and 200 domed-colony worlds.

I might mention that the F&E Order of Battle is also on line. Go look on the Master Index and you'll find tons of amusing documents.

Posted: Fri Feb 20, 2009 9:02 pm
by Sgt_G
SVC: Yes, the F&E OOB is available. My point is the fleets are too big for an FedCmdr campaign, so I cut them down to a more managable size. In F&E, the Feds start with 8 DN-hulls and 41 CA-hulls, not to mention the all the CL/DD/FF scattered about. There's 178 Fed ships on the map when they join the war. How do you run a tactical level campaign with that?? So I cut it down to 2xDN and 13xCA, and everything else also to 1/3 F&E counts.

The problem I was thinking about last night is build vs loss rates. To keep the campaign form growing into a monster, we'd need to keep the build rates low ... but not so low as to be unable to reasonable offset combat losses. I haven't crunched any numbers yet to see what the income might be like, using the ideas presented up-topic.

Actually, I probably need to open a new topic, rather than keep hijacking this one. :oops:

Posted: Sat Feb 21, 2009 3:49 am
by terryoc
For a Federation Commander campaign, the Federation Admiralty campaign guide is in development. It has three scales: Grand (general war size) Regional (one front of a larger war, or one long border) and the smallest, which represents a sector commodore along a border, trying to do his best without starting a war. So with that you could dial-a-scale for your campaign.

Posted: Sat Feb 21, 2009 12:17 pm
by Sgt_G
terryoc wrote:For a Federation Commander campaign, the Federation Admiralty campaign guide is in development.
Who's doing this? And where can I get a copy?

Posted: Sat Feb 21, 2009 2:31 pm
by Scoutdad
It's being produced by [url=htp://www.vbamgames.com]VBAM (Victory By Any Means)[/url]

It's currently in playtest, but you can get more info from the forums on thier website.

Posted: Sat Feb 21, 2009 4:09 pm
by Steve Cole
It will ultimately be produced by ADB. There has been a topic discussing this on the other BBS for.. oh, a year now? did you miss the memo, Garth?

I finished reading it a week ago and sent it back for revisions. Jay is working on them. I will need playtesters before I print it and Garth is more than welcome to apply.

Posted: Sat Feb 21, 2009 7:28 pm
by Sgt_G
Tony: Dead link.

SVC: No, I didn't get that memo. But then again, I wasn't looking for FedCmdr campaign rules last year.

Posted: Sat Feb 21, 2009 8:45 pm
by djdood
Garth - Tony's link is just missing a "t" in "http".

Posted: Sat Feb 21, 2009 10:40 pm
by Scoutdad
Scoutdad wrote:It's being produced by VBAM (Victory By Any Means)

It's currently in playtest, but you can get more info from the forums on thier website.

Posted: Sat Feb 21, 2009 10:40 pm
by Scoutdad
Sgt_G wrote:Tony: Dead link.

SVC: No, I didn't get that memo. But then again, I wasn't looking for FedCmdr campaign rules last year.
fixed. Mea culpa.

Posted: Sat Feb 21, 2009 11:25 pm
by Sgt_G
Well, crud monkeys. I just cross-checked the FedCmdr Master Ship chart with the OOB that I posted up-topic. I forgot that a lot of ships in SFB / F&E aren't in FedCmdr yet. Ergo, the Kzinti carriers shouldn't be listed. Same with some of the Hydran ships. {sigh} But it does get the idea across for the fleet sizes I'm suggesting.

Posted: Sun Feb 22, 2009 8:42 am
by Dal Downing
Well if I find myself unemployed next week I may take a crack at writing up the Admiral's Game (U3) from SFB and sending it to SVC so he can laugh at me. That is really about as simplistic as a Campaign System you could ask for.

But even so it only had like 26 to 30 ships total per race, not counting the 2 Scouts and 1 Tug. It used no Economic Rules each player received a flat build of 3 War Cruiser and 4 War Destroyers a turn. SPP did a update article on it recently I think as well.