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Posted: Thu Apr 16, 2009 7:07 pm
by mjwest
Scoutdad wrote:If the tractor is not continued over the turn break, the drone re-impacts and can be re-ADD'ed and/or re-tractored on Turn 2.
It may be phasered, ESGed, or retractored. It may not, however, be re-ADDed. ADDs may only be used on the impulse of initial impact.
Posted: Thu Apr 16, 2009 7:17 pm
by Scoutdad
Bummer. I thought it could be re-ADD'ed that impulse as well.
Sorry for the bum info, guys.
Thanks for the correction, Mike.
Posted: Thu Apr 16, 2009 7:43 pm
by djdood
Now I feel better about the bad plasma post the other day...

Posted: Thu Apr 16, 2009 8:07 pm
by USS Enterprise
ADDs can be used every impulse. And the Feds have seperate ADD racks.
Posted: Thu Apr 16, 2009 9:31 pm
by Bolo_MK_XL
Enterprise,
The issue is using a drone/add rack on a drone thats being held in track later in the turn --- not eligable ---
Posted: Thu Apr 16, 2009 9:46 pm
by Scoutdad
ADDs can be fired every impulse, but only at different drones each Impulse.
[edit suggested by others] "You can only fire individual ADDs at an any drone once" ... and that is during it's impulse-of-impact.
Posted: Fri Apr 17, 2009 3:00 am
by Mike
Edited...I didn't see MJWest's post nixing the re-ADD trick.
Posted: Fri Apr 17, 2009 1:02 pm
by Bolo_MK_XL
You can only fire a single ADD at a single drone once...
You mean this one Mike,
Almost posted to Scoutdad that it would probably read better:
"You can only fire individual ADDs at any drone once"
Don't know if your referring to the way it was written or the ruling itself --
Posted: Fri Apr 17, 2009 1:40 pm
by Scoutdad
Bolo: Yeah, you're right that does read better.
Posted: Fri Apr 17, 2009 5:14 pm
by USS Enterprise
True, that is logical. Still haven't gotten around to trying with a Fed Heavy Cruiser yet (I will be using Enterprise.)