Scoutdad wrote: But there you're misunderstanding the BoM concept.
Borders of Madness is not designed to add a layer of complexity to Fed Comm...
It's designed to add a layer of simplicity to Star Fleet Battles.
The premise of BoM is to allow veteran SFB players to integrate some of Fed Comm's concepts into their games.
Want to fight a Starbase Assault using fleet scale units... then those units (which are already available) can be used, along with BoM rules for EW, fighters, carriers, maulers, etc.
I'm pretty sure it's an expansion for FC and not SFB. In other words it adds rules to FC and does not subtract rules from SFB.
Scoutdad wrote: Now, will some players use BoM to add their favorite rules to their FC games, undoubtedly! But since thye are not now (and never will be) a part of Federation Commander - there should be no dissention about what rules do we use when playing Fedration Commander at conventions and similar events.
How will this be enforced? When purchasing ADB will there be a contract stating that only SFB players moving to FC will be allowed to use the rules? That BoM can never be used at a convention or tourney? What's the sanction or penalty if a BoM owner uses the rules at such an event?
At what point is an SFB player considered an FC player and no longer allowed to use BoM as part of his FC games?
I'm kidding of course (internet forums make it tough to convey humor, so no offense intended!!!)) and my questions are nonsense. But they're nonsense because it's nonsensical to believe that BoM will only be used as "intended".
In fact, based on the forum discussion I see a lot more FC players interested in BoM than SFB players (and there are many who appear to play both). So the discussion on BoM seems to driven primarily by FC players seeking SFB's greater variety in technology/weapons rather than SFB players seeking a simpler game.
That would make more sense too from a profile perspective. A current/active SFB player is probably going to be a hardcore Grognard wargamer. He not only tolerates detail and complexity he demands it as necessary for an "authentic" gaming experience. FC's simplifications are likely viewed as an untenable compromise. For this reason BoM may peel off some SFB players on the edges or attract folks who dropped SFB as too complex.
But the reality is that BoM will be viewed as part of the FC game system and there are no mechanisms to preclude gamers from making it core to their FC experience (but I have a brother in Chicago who could work as Steve's BoM "hitman" to stop players from using BoM in unintended ways)
In that way BoM will likely further segment the SFB/FC community into three groups:
Group 1: SFB Purists
Group 2: FC Purists
Group 3: SFB/BoM/FC Hybrid-ists (eg many forum members!)
On the upside Group 3 might attract new players to the SFU who want the simpler FC experience with more tech variety. On the down side this state of affairs prevents FC as serving as a lingua franca of space ship gaming as it divides its own community into very different groups.
From what I've observed Briefing 2 and BoM appear to be lessons in the "law of unintended consequences". Briefing 2 clearly and explicitly introduces the concept of period-specific ships to the FC game system.
And BoM clearly and explicitly introduces more complex systems/technologies to the FC game system from the SFB system.
Having managed large scale technology development projects this is the epitome of "scope creep". One starts with a core concept or objective and then over time item after item gets bolted onto that core (managing NASA engineers was HARD!).
Engineer/designer intentions matter not one iota in such situations. Only the hard results count and the results don't happen until those creations are released into the wild marketplace. We saw this with Squad Leader, Starfire, and Star Fleet Battles so it's perfectly understandable from a gaming perspective that it's happening to FC.