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Posted: Wed Jul 21, 2010 1:13 am
by Scoutdad
I had some family issues to resolve this weekend that delayed the update.
I have finished and submitted the Turn 1-4 SitRep to both players.
They have submitted their Turn 1-8 Orders.
A couple of break conditions have reached met and must be resolved before play can proceed.

I have created an Excel spreadsheet to track the game and provide SitReps.
A copy of this file has been uploaded to my site, you can access it HERE!

As the turns progress, the file will be updated and y'all will be notified.
I hope to get the PDF version of the current map uploaded tomorrow as well.

Please do follow along and enjoy the game, but I would ask that you refrain from providing tactical advice to either player until after the game is completed.

Thanks,

Tony L. Thomas
Battlegroup Murfreesboro
Fed Comm PBEM Moderator

Posted: Wed Jul 21, 2010 1:22 am
by DirkSJ
Scoutdad wrote:Please do follow along and enjoy the game, but I would ask that you refrain from providing tactical advice to either player until after the game is completed.
We can root for a side though right? :P

Down with the Feds! May all your torps miss! Go ISC! Full 4 pulse PPDs every time!

All in fun though, I hope you both have a great game. Thanks for moderating Scoutdad. It's a lot of work without getting to make any of the fun decisions :).

Posted: Wed Jul 21, 2010 1:34 pm
by pinecone
DirkSJ wrote:Down with the Feds! May all your torps miss! Go ISC! Full 4 pulse PPDs every time!
Shut Up :wink:

Yes, thank you for your work moderating this Scoutdad. I can't wait for the battling to begin! :)

Posted: Wed Jul 28, 2010 2:45 am
by Scoutdad
Turn 1:8 has reached the end of the Offensive Fire Phase.
Awaiting impulse activity orders and EoT stuff then I'll post the latest SitRep for all to see.

Posted: Wed Jul 28, 2010 7:33 am
by terryoc
I think I rolled less than a '4' maybe twice! Hit with one bolt and my PPD didn't fire because I gave bad orders!

"Glory Zone" my ****! :lol:

Posted: Wed Jul 28, 2010 12:38 pm
by Scoutdad
terryoc wrote:... and my PPD didn't fire because I gave bad orders!

"Glory Zone" my ****! :lol:
Think of it as the fog of war... :wink:

Suicide Shuttle Overload

Posted: Thu Jul 29, 2010 7:17 pm
by ericphillips
Terry and myself were in a thread where we discussed suicide shuttles. I think that may have seeped into our battle plans. I have one on the board, and Terry has three. LOL

Posted: Fri Jul 30, 2010 3:04 am
by Scoutdad
Turn 1 is now completed.

The excel file containing the entire Sit Rep can be found HERE!

The current Ship Cards can be found here:

Eric Phillips: Federation Fleet

Terry O'Carroll: ISC Fleet

EDIT:
Federation Fleet image revised and re-uploaded to show damage shifted to the correct shield. (sorry, Eric :oops: )

Posted: Sun Aug 01, 2010 3:02 pm
by terryoc
Tony, there seems to be an error on the Sit Rep, the CA didn't fire because you calculated the range from the ISC to the Feds as 11 but I've put the counters on the map and the range seems be 8/9.

ETA: That should be range 7/8. The "current positions" at the top of the sitrep don't agree with the positions in the impulse-by-impulse moves. If the positions at the bottom of the table are correct, DD#1 takes about 8 internals from phaser fire alone (!) and the NCA takes slightly more shield damage. Also the PPD should fire, but the way I've been rolling I'm not sure it'll make any difference :lol:

Posted: Sun Aug 01, 2010 4:42 pm
by ericphillips
I'll check it too. Also, if the result on my Juggernaut BB was an example of a PPD smackdown, I am sure it will make a difference.

My por juggy... revenge will be sweet.

Terry, can you reveal your PPD fire order, or do you want to keep it secret? I just want to ensure that everything is fair, and going back is no problem for me.

Posted: Sun Aug 01, 2010 6:18 pm
by Scoutdad
Double checking now.

If I made an error, then we'll reset to Offensive fire adn proceed from there.

Posted: Sun Aug 01, 2010 8:48 pm
by Scoutdad
I think I've resolved the issue.
The Locations entered into the Final SitRep do not correspond to the final positions ofthe ISC units as submitted on Terry's typed orders.

I mis-entered the data as I was typing it.

It has been corrected and the SitRep reissued.

The range is indeed 11 hexes from teh ISC CA tothe Federation fleet.

Posted: Sun Aug 01, 2010 9:07 pm
by Scoutdad
FC0001 - Turn 2 Energy Allocation: Completed

NCA:
Total Energy Tokens: 19.5 (0.5 batteries)
Baseline Speed 16: 8 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9.5 tokens

NCD:
Total Energy Tokens: 15 (1 battery)
Baseline Speed 24: 9 tokens
Remaining Energy Tokens: 6 tokens

NCL:
Total Energy Tokens: 17 (1 battery)
Baseline Speed 16: 6 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9 tokens


CA Liberator:
Power 20 tokens (2 Batteries)
Total Power 22 tokens
Hold PPD A, 2 tokens
Arm Plasma-S Torpedo B as type-S, third turn of arming, 4 tokens
Base Speed 24 12 tokens
Power remaining 4 tokens

DD#1 Fiery:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens

DD#2 Hostile:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens

FF Tachyon:
Power 8 Tokens (0.5 Battery)
Total Power 8.5 Tokens
Base Speed 24 3 tokens
Arm Plasma-F A, 1 token
Power remaining 4.5 tokens

Posted: Tue Aug 03, 2010 5:49 pm
by Scoutdad
Latest update:
Turn 2, Impulse 1 movement has been completed.
We are currently at the start of the Offensive Fire phase.
Fire orders have been issued but not yet resolved.

Here's where everone is at:
Image Removed and re-posted farther down the thread...

SitRep and Damage updates:
Posted farther down the thread...

Posted: Tue Aug 03, 2010 7:11 pm
by terryoc
I think I have been outmaneuvered! :shock: Something's about to eat a lot of photons.