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Posted: Sun Dec 19, 2010 11:36 pm
by malleman
Yea, talk about dumb luck blown. My grandma could have rolled better.

Posted: Mon Dec 20, 2010 12:04 am
by Scoutdad
Look at it from the positive perspective.

Instead of it being a one turn game, you get to enjoy the personable aspect of my moderating skill for a bit longer. :roll:

Posted: Mon Dec 20, 2010 12:49 pm
by storeylf
Scoutdad wrote:Instead of it being a one turn game, ...
Ouch, I'm hurt :wink:

Are you trying to suggest that the Fed might have won in that one volley? Pfft, no chance, the turn has gone pretty much exactly as planned. Resistance is futile. The wimpy volley was just a bonus :D

My only problem now is that I'm presented with a situation I wasn't really planning for, photons fired but barely a scratch on me :lol:

On a more serious note, still an interesting game. The Fed has enough power/phasers left to give a good kick in the last impulse if I keep to close, and then he gets them all back for next turn. Plus I've only got 1 photon free turn in which to make my rather light firepower count before I make like a chicken again :oops:

Posted: Mon Dec 20, 2010 10:44 pm
by malleman
Hey look they alphabetized our names at the bottem.

Posted: Fri Dec 31, 2010 4:20 am
by malleman
As it stands now we should be finished with turn 1. Waiting for the result of Lee's last move for 8.4 and then offensive fire. I am starting to prepare my orders for turn 2.

Posted: Fri Dec 31, 2010 10:37 am
by storeylf
Sent my orders yesterday day (for 8.4 and last parts of imp 8, still EM so no offensive fire from me ), just awaiting scoutdad to process them.

Posted: Fri Dec 31, 2010 5:03 pm
by Scoutdad
Updates for Impulse 8 sent to both Lee and Matt.
Once they've hada chance to confirm their veracity, I'll upload the map, ship cards, and Situation Report for everyone to see.

Posted: Sun Jan 02, 2011 8:44 pm
by Scoutdad
Turn 1 is complete:
Here's where the ships are at:
Image

And here's what they look like:
Image

Posted: Sun Jan 02, 2011 8:45 pm
by Scoutdad
And if you're curious as to how this came about;

Here's the movement orders for Turn 1:
Image

Posted: Sun Jan 02, 2011 8:46 pm
by Scoutdad
And here are the impulse activities:
Image

Posted: Sun Jan 02, 2011 8:46 pm
by Scoutdad
Turn 2 Energy Allocations due from both Lee and Matt by 1/4/2011.

Posted: Mon Jan 03, 2011 12:43 pm
by storeylf
I've already spent several hours pondering this, I think I'm struggling badly now. Every burnthrough hit a phaser, even the non aimed drone hit (ie. 3 phasers lost). Matt may have flunked his photon rolling (which didn't bother me that much) but he certainly more than made up for it on the DAC rolls. I'm now struggling to do enough damage on the fed this turn to make up.

Oh well, I knew the python was a somewhat risky choice 8)

Posted: Tue Jan 04, 2011 3:18 pm
by gambler1650
Correct me if I'm wrong, but in SFB the 'leak' (I assume what is meant by burnthrough here) always hits a hull unless there is no hull left. Is this a deliberate change for Federation Commander, or am I remembering wrong? I don't have my rules handy and haven't played against Andros in ages!

Posted: Tue Jan 04, 2011 3:38 pm
by Alex Knight
Yeah, they did change things in Fed Com. When you have burn through, on all races and not just Andros, you roll a point on the DAC. Sometimes it's just enough.

Posted: Tue Jan 04, 2011 9:36 pm
by Nerroth
And when firing at PA panels, you get one burn through point per ten damage points if your volley has any kind of disruptor fire added in there, too.