FC0007: Escalation - mojo_jojo vs wedge_hammersteel

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Scoutdad
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Post by Scoutdad »

As an aside... KJ #1 actually shifted the damagedbox to shield #2 during End of Turn activities. I just forgot to update the graphics file. The actual file in use has now been updated and this will be reflected in the next posted update.
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Scoutdad
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Post by Scoutdad »

Movement through Turn #2, Impulse #4 complete:

Image

Now awaiting Fire decisions:
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Post by Scoutdad »

No fire declarations until Impulse 5.
Ships are here:

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Post by Scoutdad »

At range 5, both ships unloaded.
KJ-1 fired 4 overloaded Disruptors, 8 Phaser-1s, and 2 Phaser-3s.
KJ-2 Fired 4 overloaded disruptors and 8 Phaser-1s.

Following Damage resolution: Both ships performed 3 Hit and Run raids.
Here's the Turn #2, Impulse
#5 SitRep:

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Scoutdad
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Post by Scoutdad »

Current ship status:

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storeylf
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Post by storeylf »

Shoudn't Burt have lost disrupters A+B during direct fire as they have the most restricted arcs (C+D having FA+R, FA+L)?
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Post by Scoutdad »

storeylf wrote:Shoudn't Burt have lost disrupters A+B during direct fire as they have the most restricted arcs (C+D having FA+R, FA+L)?
I do not recall such a rule in Federation Commander. If I am overlooking it, please point it out and I will adjust the daamge and utilize said rule in the future.
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Post by storeylf »

It wasn't a Fed Com rule, but a PBEM rule. Where damage is to be taken on a weapon then keep the one with the best arc.

"UNDETERMINABLE : In cases where the default or modified order of damage results in two or more weapons falling into the same category, hit the one with the most restricted arc first. If both arcs are equal, determine randomly."
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Post by Scoutdad »

Bummer... missed that one.
I guess I need to change damage to reflect that rule.
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Post by SFU_FEAR »

I guess this one is going to come down to who loses the litterbox first... :D

Maybe flip a coin and save some time? :wink: :wink:
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Post by Scoutdad »

Turn 2 is complete. Awaiting End of Turn activities now.

Once those are recieved and processed, updates will be posted.
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Post by Scoutdad »

End of Turn:
King Jaguar [KJ-1] - Gary
KJ-1 expends 4 repair points repairing Disruptor
KJ-1 transfers 2 points of excess power into batteries for Turn #3.
KJ-1 rotates 5 shield boxes from #2 shield to #1 shield.

King Jaguar [KJ-2] - Burt
KJ-2 expends 4 repair points repairing Disruptor
KJ-2 transfers 1 power of excess power into batteries for Turn 3
KJ-2 rotates 5 shield boxes from #2 shield to #1 shield.
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Post by Scoutdad »

Here's where they ended Turn #2 at:

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Post by Scoutdad »

Here's how they got there:

Movement Orders:
Image

Impulse Activities:
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Post by Scoutdad »

And here's how the ships looked after End of Turn repairs:

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