FC0007: Escalation - mojo_jojo vs wedge_hammersteel
Moderators: mjwest, Albiegamer
At range 5, both ships unloaded.
KJ-1 fired 4 overloaded Disruptors, 8 Phaser-1s, and 2 Phaser-3s.
KJ-2 Fired 4 overloaded disruptors and 8 Phaser-1s.
Following Damage resolution: Both ships performed 3 Hit and Run raids.
Here's the Turn #2, Impulse
#5 SitRep:

KJ-1 fired 4 overloaded Disruptors, 8 Phaser-1s, and 2 Phaser-3s.
KJ-2 Fired 4 overloaded disruptors and 8 Phaser-1s.
Following Damage resolution: Both ships performed 3 Hit and Run raids.
Here's the Turn #2, Impulse
#5 SitRep:

Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
I do not recall such a rule in Federation Commander. If I am overlooking it, please point it out and I will adjust the daamge and utilize said rule in the future.storeylf wrote:Shoudn't Burt have lost disrupters A+B during direct fire as they have the most restricted arcs (C+D having FA+R, FA+L)?
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF
It wasn't a Fed Com rule, but a PBEM rule. Where damage is to be taken on a weapon then keep the one with the best arc.
"UNDETERMINABLE : In cases where the default or modified order of damage results in two or more weapons falling into the same category, hit the one with the most restricted arc first. If both arcs are equal, determine randomly."
"UNDETERMINABLE : In cases where the default or modified order of damage results in two or more weapons falling into the same category, hit the one with the most restricted arc first. If both arcs are equal, determine randomly."
End of Turn:
King Jaguar [KJ-1] - Gary
KJ-1 expends 4 repair points repairing Disruptor
KJ-1 transfers 2 points of excess power into batteries for Turn #3.
KJ-1 rotates 5 shield boxes from #2 shield to #1 shield.
King Jaguar [KJ-2] - Burt
KJ-2 expends 4 repair points repairing Disruptor
KJ-2 transfers 1 power of excess power into batteries for Turn 3
KJ-2 rotates 5 shield boxes from #2 shield to #1 shield.
King Jaguar [KJ-1] - Gary
KJ-1 expends 4 repair points repairing Disruptor
KJ-1 transfers 2 points of excess power into batteries for Turn #3.
KJ-1 rotates 5 shield boxes from #2 shield to #1 shield.
King Jaguar [KJ-2] - Burt
KJ-2 expends 4 repair points repairing Disruptor
KJ-2 transfers 1 power of excess power into batteries for Turn 3
KJ-2 rotates 5 shield boxes from #2 shield to #1 shield.
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Department Head, ACTASF







