Page 2 of 3

Posted: Thu Feb 10, 2011 3:25 pm
by Scoutdad
As an aside... KJ #1 actually shifted the damagedbox to shield #2 during End of Turn activities. I just forgot to update the graphics file. The actual file in use has now been updated and this will be reflected in the next posted update.

Posted: Sun Feb 27, 2011 4:44 am
by Scoutdad
Movement through Turn #2, Impulse #4 complete:

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Now awaiting Fire decisions:

Posted: Sat Mar 05, 2011 11:52 pm
by Scoutdad
No fire declarations until Impulse 5.
Ships are here:

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Posted: Sat Mar 05, 2011 11:57 pm
by Scoutdad
At range 5, both ships unloaded.
KJ-1 fired 4 overloaded Disruptors, 8 Phaser-1s, and 2 Phaser-3s.
KJ-2 Fired 4 overloaded disruptors and 8 Phaser-1s.

Following Damage resolution: Both ships performed 3 Hit and Run raids.
Here's the Turn #2, Impulse
#5 SitRep:

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Posted: Sat Mar 05, 2011 11:57 pm
by Scoutdad
Current ship status:

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Posted: Sun Mar 06, 2011 2:54 pm
by storeylf
Shoudn't Burt have lost disrupters A+B during direct fire as they have the most restricted arcs (C+D having FA+R, FA+L)?

Posted: Sun Mar 06, 2011 4:30 pm
by Scoutdad
storeylf wrote:Shoudn't Burt have lost disrupters A+B during direct fire as they have the most restricted arcs (C+D having FA+R, FA+L)?
I do not recall such a rule in Federation Commander. If I am overlooking it, please point it out and I will adjust the daamge and utilize said rule in the future.

Posted: Sun Mar 06, 2011 4:57 pm
by storeylf
It wasn't a Fed Com rule, but a PBEM rule. Where damage is to be taken on a weapon then keep the one with the best arc.

"UNDETERMINABLE : In cases where the default or modified order of damage results in two or more weapons falling into the same category, hit the one with the most restricted arc first. If both arcs are equal, determine randomly."

Posted: Sun Mar 06, 2011 5:08 pm
by Scoutdad
Bummer... missed that one.
I guess I need to change damage to reflect that rule.

Posted: Sun Mar 06, 2011 8:33 pm
by SFU_FEAR
I guess this one is going to come down to who loses the litterbox first... :D

Maybe flip a coin and save some time? :wink: :wink:

Posted: Tue Mar 08, 2011 8:55 pm
by Scoutdad
Turn 2 is complete. Awaiting End of Turn activities now.

Once those are recieved and processed, updates will be posted.

Posted: Wed Mar 09, 2011 12:46 am
by Scoutdad
End of Turn:
King Jaguar [KJ-1] - Gary
KJ-1 expends 4 repair points repairing Disruptor
KJ-1 transfers 2 points of excess power into batteries for Turn #3.
KJ-1 rotates 5 shield boxes from #2 shield to #1 shield.

King Jaguar [KJ-2] - Burt
KJ-2 expends 4 repair points repairing Disruptor
KJ-2 transfers 1 power of excess power into batteries for Turn 3
KJ-2 rotates 5 shield boxes from #2 shield to #1 shield.

Posted: Wed Mar 09, 2011 12:59 am
by Scoutdad
Here's where they ended Turn #2 at:

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Posted: Wed Mar 09, 2011 1:01 am
by Scoutdad
Here's how they got there:

Movement Orders:
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Impulse Activities:
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Posted: Wed Mar 09, 2011 1:01 am
by Scoutdad
And here's how the ships looked after End of Turn repairs:

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