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Posted: Sat Apr 23, 2011 9:14 pm
by Scoutdad
The current status of Mike's ships:

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EDIT: Please note that if following along, Mike repaired the damaged R Warp box and I neglected to revise the ship card. This damage point has been repaired on the master file and will be reflectedin teh next update.And of Scotts ships:

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Posted: Sun May 01, 2011 6:24 pm
by Scoutdad
Turn 1 os Complete.
Here's where they're at:
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And how they got there:
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Posted: Sun May 01, 2011 6:24 pm
by Scoutdad
Here's the Impulse activity sequence:
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Posted: Sun May 01, 2011 6:25 pm
by Scoutdad
Mikes Ship statue:
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And Scotts:
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Posted: Sun May 01, 2011 6:26 pm
by Scoutdad
End Of Turn Activities:

Mike:
Klingon D5W transfers 4 remaining energy tokens to batteries for Turn 2.
Orion BC transfers 2 remaining energy tokens to batteries for Turn 2.
Orion BC applies 3 repair points to R Warp. Damaged box repaired.
Orion BC rotates 5 boxes from #1 sheild to #2 shield.

Scott:
ISC Strike Cruiser transfers 4 remaining energy tokens into batteries for Turn 2.
Kzinti BC transfers 1 energy token into batteris for turn 2.
Kzinti BC rotates 5 boxes from Shield #3 to Shield #2.
Kzinti BC apples 4 repair points to 4 forward hull boxes. 4x F Hull repaired.

Turn 2 Energy Allocation due in the next 48 hours.

Posted: Sun May 01, 2011 8:48 pm
by SFU_FEAR
Orders submitted

Posted: Sun May 08, 2011 9:46 pm
by Scoutdad
Mother's Day completed, wife is happy, daughter is happy, daughter-in-law is happy, and my mom is happy - so it's game on again:

Turn #2 Energy allocation is complete:
SFU_Fear:
IKV Soul Killer:
Total Power Available: 43 energy tokens
(39 self-generated + 4 BTTY)
IKV Soulkiller pays 24 energy tokens for baseline speed 24.
Total power remaining: 19 energy tokens

OPS No Refund:
Total Power Available: 58 energy tokens
No Refund doubles Left Warp and Right Warp
(56 self-generated + 2 BTTY)
No Refund pays 24 energy tokens for baseline speed 24
Total power remaining: 32 energy tokens


scotto:
CSS Lance:
Total Power Available: 36 energy tokens
(32 power + 4 batteries)
CSS Lance pays 4 energy tokens to hold 2x PPD [A,B].
CSS Lance pays 18 energy tokens for baseline speed 24.
Total power remaining: 14 energy tokens

KHS Pulsar:
Total power available: 28 energy tokens
(27 power + 1 battery)
KHS Pulsar pays 16 energy tokens for baseline speed 16.
Total power remaining: 12 energy tokens.

Posted: Wed Jun 01, 2011 11:28 pm
by SFU_FEAR
Bueler?



Bueler?

Posted: Wed Jun 01, 2011 11:38 pm
by Scoutdad
Yeah... yeah... first it was Scott, now it's me

I'll try to update tonight and then call Scott and tell him to check email.

Posted: Wed Jul 20, 2011 2:39 am
by Scoutdad
OK - now that eeryone has forgotten what they're plotting, here's the latest update:

After Turn #2, Impulse #1 movement, the ships are here:
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Scott declared fire... Mike chose to with hold return fire:
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The results of the offensive fire are shown above...

Posted: Wed Jul 20, 2011 2:40 am
by Scoutdad
Mike's ships now look like:

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And Scott's ships now look like this:

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Posted: Wed Jul 20, 2011 2:40 am
by Scoutdad
Currently awaiting rebids for the remainder of Impulse 1 through Impulse 4.

Posted: Wed Jul 20, 2011 3:31 am
by SFU_FEAR
My rebid is in! WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

Posted: Thu Jul 21, 2011 5:10 am
by mojo jojo
Can the Orion BC reduce 16 pts of damage using batteries???

Posted: Thu Jul 21, 2011 9:51 am
by storeylf
There were 4 seperate volleys, so it could have expended 4 * 4, though one of those volleys was only 1 pt so 4,4,4 and 1.

But there was only 1 volley to number 3 which is where the batteries were used so no that definately looks wrong.