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Posted: Thu Mar 17, 2011 8:03 pm
by gar1138
I also agree that it should be 1d6 for shuttle hits always (both offensive and defensive). I would be interested to learn the reasoning behind the decision to make them different.

Garrett

Posted: Fri Mar 18, 2011 12:40 am
by Bolo_MK_XL
My assumption about adds killing shuttles that have impacted is bookkeeping -- if you shoot and don't kill it -- you have to maintain a running total on damage --

Posted: Fri Mar 18, 2011 2:16 pm
by JonPerry
true, but we were prepared to keep track of that damage before the latest version of the rules, when we'd just be shooting at shuttles with our phasers.

Posted: Fri Mar 18, 2011 2:20 pm
by mjwest
The reason is because Steve thought it worked better that way.

Not a huge long explanation, but there it is.