Klingon of Gor wrote:
First of all, if I'm coming in with live plasma, then I'm coming in at speed 24. I'll cloak on Turn 1 to escape a double drone volley, but then the cloak's coming off, and I'm going to attack at my best speed. There is no reason to surrender the initiative. At speed 16, the Fed can centerline me, and inflict more damage.
Why would you waste 8 points of power to go 24 if you are going to cloak outside of range 25, secondly why do you feel you need to go 24 to hit with your torpedo? The Fed ship will have a much more difficult time centerlining you if he is going 24 than you think. Remember he has no batteries turn one and standard load photons unless he is very careful, he is only a threat on turn 2 (baring a turn one speed 0 weapon charge). The double drone volley isn't a concern. Also use the cloak to your advantage why remove it so quickly, force your opponent to either slow down or slink away.
Klingon of Gor wrote:
The question is what to do after I fire the R torp. I can cloak, turn away, or bore in. If I cloak, I've surrendered the initiative. The Fed can target me with a drone, and then start pounding away with his phasers and/or photons at the range of his choice. Also, if I cloak, I can't deliver the F torps. against the sheild I hopefully just knocked down. In my opinion, cloaking is tactically my weakest option. He'll get two or three turns to pound on me at the range of his choosing. I'll take a drone hit, plus whatever direct weapons he can bring to bear.
I find it interesting how you point out that cloaking abandons all initiative and the Fed player can now 'pound away at a range of his choice'. Well this just isn't true. If it was my choice I would fire my photons at range 1 or range 0, but because of the cloak I can't, the best I can get is range 4 or range 5 and that is likely only if I slow down or burn my HET (Which are both things the Romulan wants to see happen). Let's look at "baring in"... This is problematic at best depending on launch range, are we making best possible speed as the romulan to press the attack? Is the Fed ship fully overloaded at this point? if he isn't fully loaded why is he moving straight at us? For sake of argument lets assume some key factors.
Turn 2 Situation (turn one both players delayed and loaded/overloaded heavy weapons)
standard tournament fixed map.
turn 2 Fed heads in speed 24 with overloaded Torps
Turn 2 KE heads in speed 24 with armed plasma
What range would you fire at KoG?
At range 11 the fed moves in 4 more hexes (assuming he accels) and you move 3 (assuming that you don't accel) more now you are at a range of 4, he can fire overloaded photons and have a good chance to hit with 3 out of the 4, then HET and run. That would be a waste of that R torp for sure...
at range 9? same situation only a range 2 shot from the fed
range 8? now he just eats the R torp and closes to range 1 or 0 and hits you for 64 plus whatever phasers he musters knowing that he only needs to turn or slip to take the 40 points of plasma F damage on a different shield while you have a big 80+ point crunch on your number one, you could have fired the F's with the R, but then he would just turn and run.
Klingon of Gor wrote:
A KE has quite a bit of reserve power. It hasn't really got all that much in the way of weapons to power, and that leaves a lot of power to pour into movement. A King Eagle is fast as a thief. Given that I have more reserve power than the Fed, speed and evasive maneuvers may be a better exit strategy after I've launched the plasma than slowing down to cloak.
You may be looking at this as a Star Fleet Battles player, in Federation Commander, ALL POWER is reserve power. All batteries do is save power from turn to turn and allow you to block damage (which becomes 2:1 blocking under cloak due to the 50% damage reduction). With that in mind the KE has 3 more points of power but significantly less weapons then the FED.
Klingon of Gor wrote:
During the first two turns of rearming, the R torp only costs two points to power, which still leaves the KE with a lot of reserve power to maneuver with. So to repeat. Speed and EM may offer better protection than cloak. Once the turn 1 impulse 8 volley is off the table, cloak isn't worth all that much.
EM reduces your turn mode by 1, that is bad when you are a D, It has its uses, but like all things in this game it is situational.
Do you have Fedcom online?