One more question that wasn't clear to me is how Evasive Maneuvers take effect. The rule clearly states that you announce EM at the end of any Defensive Fire phase but that it takes effect at the end of the subsequent Direct Fire phase, in effect giving your opponent one last shot without a penalty.
But, when is your ship considered to be under the restrictions of EM (e.g. cannot launch or fire weapons), is it from the point of announcement or when EM takes effect?
In other words, do I get one last shot too between announcement and when it takes effect or do I not get that opportunity?
A few rules questions that I couldn't find ...
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- Bolo_MK_XL
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Capt Disruptor
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Ok, one more that came up last night. As I recall from SFB, if I launched a plasma torpedo it had to move one hex straight in the direction of launch before it could turn. Is that still the case or can it turn or more importantly HET if the target moves on Sub Pulse 1 and sideslips to the side of my ship?
We were nose-to-nose at a range of 1 when we fired alpha strikes and I launched two S torps directly at his down #1 shield facing his ship, obviously. He was moving speed 24, if he had accelerated and side slipped to the right, would my plasmas have turned and hit him on the #6 shield or moved forward and then have to turn to chase him?
We were nose-to-nose at a range of 1 when we fired alpha strikes and I launched two S torps directly at his down #1 shield facing his ship, obviously. He was moving speed 24, if he had accelerated and side slipped to the right, would my plasmas have turned and hit him on the #6 shield or moved forward and then have to turn to chase him?
- Bolo_MK_XL
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Seekers must move straight on the first move, they must also HET onto the target if they can, and that overrides the move straight. So, yes, if you launch and the target cannot get more than 1 hex away it will hit no matter where they are in relation to you as it will HET (barring suicide shuttles).
Yes, that's exactly what would have happenedCapt Disruptor wrote:We were nose-to-nose at a range of 1 when we fired alpha strikes and I launched two S torps directly at his down #1 shield facing his ship, obviously. He was moving speed 24, if he had accelerated and side slipped to the right, would my plasmas have turned and hit him on the #6 shield or moved forward and then have to turn to chase him?

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Capt Disruptor
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LOL - as it was it didn't really matter since he didn't save enough power to accelerate and therefore took the 60 points in the down #1 shield thus ending the game.
But, I was curious because it could very well have come up had he saved one power. I guess I could have saved a power or two for tractor to ensure it but doing internals was more fun.
But, I was curious because it could very well have come up had he saved one power. I guess I could have saved a power or two for tractor to ensure it but doing internals was more fun.