Here is what I think the D7 should look like.
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Not real sure how to post and image, but you can load the URL to look at it, or:
Klingon D7:
Turn: 4
Shield: 36
Damage: 46/15
Marines: 7
Shuttles: 2
Traits: Transporter 5, Labs 4, ADD 1, Tractor Beam 3
3xPH-1 F,P,S [Short 4", DAM 3, Hit 2+],[Med 9, DAM 2, Hit 2+],[Long 18", DAM 1, Hit 4+]
2xPH-2 T [Short 3", DAM 2, Hit 2+],[Med 8, DAM 1, Hit 3+], Long 15", DAM 1, Hit 4+]
2xPH-2 A,P [Short 3", DAM 2, Hit 2+],[Med 8, DAM 1, Hit 3+], Long 15", DAM 1, Hit 4+]
2xPH-2 A,S [Short 3", DAM 2, Hit 2+],[Med 8, DAM 1, Hit 3+], Long 15", DAM 1, Hit 4+]
4xDisr F [Short 2", DAM 3, Hit 2+],[Med 15", DAM 2, Hit 3+], Long 24", DAM 1, Hit 5+]
2xDrone T [Short 18" DAM 6, HIT Auto],[Long 36" DAM 6, Hit 3+]
As a comparison:
Photon F [Short 2", DAM 4, Hit 2+], Med 8", DAM 4, Hit 3+],Long 15", DAM 4, Hit 5+]
On the ship charts Photons, Drones and Web Fist are in Red which indicates do not roll for single damage, roll to hit and apply damage.
Phasers are still precise, but kill the or keep if you like (if feels redundant to me) the devastating trait. Kill Zone is not need each ship has it's sweet spot but still does average damage at medium range. Before you balk at the shield strengths and damage scores, remember the weapons are doing more damage. And I was able to stat every weapon in the SFU, because the conversion factors are uniform. I'm taking a balanced game and converting it uniformly to a balance.
Above, except for drones, photons and web fist, you roll 1 d6 for the damage multiplied by the number of firing weapons. So, if I'm firing the D7's forward Phaser-1's at range 7, I will roll 6 dice 2-6 hits and convert to single point of damage (3 x firing phaser 1 x 2 DAM= Each die that hits is 1 Dam Point). 6's still blow through and precise is applied. We're going to play test this on Friday 5 July and I can provide a report afterwards.
Look we have differing opinions, I respect yours and I hope you respect mine. I have had too many experience SFU players walk away from my tables over the last 2 years saying what the heck! Biggest 4 complaints Photons can't hit, there is never a negative with disruptors, the Klingon front shield, and the Klingon over maneuverability.
I'm not going to call you crazy if you don't see things my way, I respect your opinions, but I can read the FC/SFB combat charts (have played SFB since 1981), statistical math is statistical math. I don't have a problem with a Klingon shield rule, but it probably should have been applied to the rear shield as a weakness (using superior maneuverability to cover that shield) and definitely should not have been applied to every ship. Looking at the FC ship charts, it isn't necessary to apply a generic shield rule to every ship.
Also, when a POL can take more damage than a FFG, something is wrong there also. The problem once again was in correct statistical data used. Matt assumed, I guess that Hull in FC/SFB equals ship toughness. Ships in FC/SFB rate toughness by how much damage they can take before all frame is gone. But also, to keep weapon damage consistent and easily convertible from the source, if you are going to apply statistical damage from weapons you should probably apply consistent damage to ships. 1/2 works best, I tried 1/3 and ran into trouble with later weapon conversion.
This may end up for me, being a heavily modified home rule set. I have no need to tournament play. I would quite frankly, rather campaign. I saw the tournament at Nashcon as an opportunity to play 4 games of ACTA-SF in a single weekend, and nothing more. I hope to go back next year and will view it the same way.