Posted: Thu Sep 11, 2014 3:29 am
I've been poring over some of the empire-specific articles in my copy of the PDF edition.
By and large, I find that the best of these offer a somewhat broad remit. Ones that help to introduce the faction's preferred "historical" fleet doctrine, what kind of weapons and support systems help define them, a sense of how their ships scale from one size class to another, who their most common opponents would be, and (if necessary) point out any key distinctions between how they fly here relative to SFB. In my view, this offers the best balance between wanting to introduce that faction to a new-to-FC player, while shining a spotlight on what more experienced players may or may not have already figured out about what makes that faction tick.
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Based on those criteria, I find the overview for the Inter-Stellar Concordium to be among the top of the class. (That might sound biased given how enthusiastic I am about the ISC in general, but still.)
The ISC writeup provides a great sense of how the Echelon formation works (complete with handy illustrations), how the PPD functions in FC as opposed to SFB (but still provides the same key anchor to a given Echelon), how their different classes of ship compare to those of their rivals (and how each has its own role to play when operated in tandem), which "barbarian" fleets to watch out for and why, and how crucial it is to balance the fleet's PPD and Plasma-S firepower in order to try and knock some sense into the insane empires.
(And to think of how those humble gunline ships get to grow up into true "war" classes once the Invasion kicks off, over in SFB at least. Hopefully the ISC will get to do the same here in FC in the not too distant future. Indeed, once FC gets around to doing up some rules for first-generation X-ships, the Echelon of Judgement will be quite a force to behold...)
Actually, I feel that the larger in scope an SFU-based tactical game goes, the better the Echelon might function in it, if only due to how stacking becomes less and less of an option. The three-ship stacking limit provides more room for the formation to breathe in FC; just imagine how the no-stacking rules will benefit the Concordium in Starmada and A Call to Arms: Star Fleet. But those are discussions for other times and places.
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However, while some of the other faction profiles do well also, I find that a few of them are a little bit too caught up in details specific to one type of play (such as in tournaments), or offer more about how individual ship systems work as opposed to showing cases of how they fit together.
I feel that the Romulan writeup is perhaps a tad guilty of the former. It provides a poor sense of their "historical" operations, and lacks a good overview of how the different generations of starship design (Eagle, Kestrel, and Hawk) are intended to work. Or how their might expect to fare in campaigns, or in historical matchups against their Gorn, ISC, or Federation neighbours (or those pesky Andromedans). It may be one thing to present one optimal tournament ship selection and then ask for a Point Value discount on top of that, but I feel that the broader scope of the Romulan Star Empire seems to have been left by the wayside.
That said, the plasma issue for anyone who isn't the ISC is a prominent factor in the Gorn writeup also, which otherwise makes for a more balanced entry. Although it may be that plasma simply does what it does for the Concordium a lot better in FC than what it is supposed to do for its "barbarian" neighbours. (Of course, a loyal ISC commander may see this as only fitting; all the better to convince the rascals not to fight in the first place.)
As for the latter issue, I feel that the Andromedan article could have benefited from an overview of their most common Mothership and satellite ship classes, and the different synergies which you get from using one set of configurations over another.
To be fair, up to this point in time, there are far fewer available Mothership variants in FC relative to SFB, and sadly no Devastators to bludgeon enemy battleships with (nor Devourers to carve the roast). And given the space constraints involved (only three pages available for the Andros to be covered in), and the sheer volume of unique systems that need to be explained for them (PA panels, Andro batteries, TR beams, DisDevs, etc.), something would have had to give.
But a sense of how Andromedan tactics might vary against disruptor/drone opponents (with those inconvenient "disruptive" effects) relative to plasma-chuckers, or how Star Fleet might offer a different challenge to the ISC, might have been welcome also.
Indeed, there seems to be a relative lack of anti-Andro tactics in other faction articles, with the ISC the only one to specifically account for them. But then, that might be due to Concordium players being exposed to the Andros since both factions were published together in War and Peace, and the relative lack of opportunity online players have to try Andromedan ships for themselves due to their not being incorporated into FCOL just yet (so far as I'm aware).
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None of this is intended to diminish the book as a whole; far from it. It's a fine piece of work, and a very useful resource for FC players to sink their teeth into.
Hopefully, as new ships, empires, technologies, settings, and time periods are formally published for the game system, the time will come when enough new material, and new ways to look at what we have in print already, leads to the "Advanced Tactics Manual" hinted in the FCTM as a future possibility.
By and large, I find that the best of these offer a somewhat broad remit. Ones that help to introduce the faction's preferred "historical" fleet doctrine, what kind of weapons and support systems help define them, a sense of how their ships scale from one size class to another, who their most common opponents would be, and (if necessary) point out any key distinctions between how they fly here relative to SFB. In my view, this offers the best balance between wanting to introduce that faction to a new-to-FC player, while shining a spotlight on what more experienced players may or may not have already figured out about what makes that faction tick.
-----
Based on those criteria, I find the overview for the Inter-Stellar Concordium to be among the top of the class. (That might sound biased given how enthusiastic I am about the ISC in general, but still.)
The ISC writeup provides a great sense of how the Echelon formation works (complete with handy illustrations), how the PPD functions in FC as opposed to SFB (but still provides the same key anchor to a given Echelon), how their different classes of ship compare to those of their rivals (and how each has its own role to play when operated in tandem), which "barbarian" fleets to watch out for and why, and how crucial it is to balance the fleet's PPD and Plasma-S firepower in order to try and knock some sense into the insane empires.
(And to think of how those humble gunline ships get to grow up into true "war" classes once the Invasion kicks off, over in SFB at least. Hopefully the ISC will get to do the same here in FC in the not too distant future. Indeed, once FC gets around to doing up some rules for first-generation X-ships, the Echelon of Judgement will be quite a force to behold...)
Actually, I feel that the larger in scope an SFU-based tactical game goes, the better the Echelon might function in it, if only due to how stacking becomes less and less of an option. The three-ship stacking limit provides more room for the formation to breathe in FC; just imagine how the no-stacking rules will benefit the Concordium in Starmada and A Call to Arms: Star Fleet. But those are discussions for other times and places.
-----
However, while some of the other faction profiles do well also, I find that a few of them are a little bit too caught up in details specific to one type of play (such as in tournaments), or offer more about how individual ship systems work as opposed to showing cases of how they fit together.
I feel that the Romulan writeup is perhaps a tad guilty of the former. It provides a poor sense of their "historical" operations, and lacks a good overview of how the different generations of starship design (Eagle, Kestrel, and Hawk) are intended to work. Or how their might expect to fare in campaigns, or in historical matchups against their Gorn, ISC, or Federation neighbours (or those pesky Andromedans). It may be one thing to present one optimal tournament ship selection and then ask for a Point Value discount on top of that, but I feel that the broader scope of the Romulan Star Empire seems to have been left by the wayside.
That said, the plasma issue for anyone who isn't the ISC is a prominent factor in the Gorn writeup also, which otherwise makes for a more balanced entry. Although it may be that plasma simply does what it does for the Concordium a lot better in FC than what it is supposed to do for its "barbarian" neighbours. (Of course, a loyal ISC commander may see this as only fitting; all the better to convince the rascals not to fight in the first place.)
As for the latter issue, I feel that the Andromedan article could have benefited from an overview of their most common Mothership and satellite ship classes, and the different synergies which you get from using one set of configurations over another.
To be fair, up to this point in time, there are far fewer available Mothership variants in FC relative to SFB, and sadly no Devastators to bludgeon enemy battleships with (nor Devourers to carve the roast). And given the space constraints involved (only three pages available for the Andros to be covered in), and the sheer volume of unique systems that need to be explained for them (PA panels, Andro batteries, TR beams, DisDevs, etc.), something would have had to give.
But a sense of how Andromedan tactics might vary against disruptor/drone opponents (with those inconvenient "disruptive" effects) relative to plasma-chuckers, or how Star Fleet might offer a different challenge to the ISC, might have been welcome also.
Indeed, there seems to be a relative lack of anti-Andro tactics in other faction articles, with the ISC the only one to specifically account for them. But then, that might be due to Concordium players being exposed to the Andros since both factions were published together in War and Peace, and the relative lack of opportunity online players have to try Andromedan ships for themselves due to their not being incorporated into FCOL just yet (so far as I'm aware).
-----
None of this is intended to diminish the book as a whole; far from it. It's a fine piece of work, and a very useful resource for FC players to sink their teeth into.
Hopefully, as new ships, empires, technologies, settings, and time periods are formally published for the game system, the time will come when enough new material, and new ways to look at what we have in print already, leads to the "Advanced Tactics Manual" hinted in the FCTM as a future possibility.