Perhaps the idea of a scaled-down version of the ruleset would only work with the kind of abstraction seen in Starmada Nova; where you're rolling based on the combined weight of fire from a battery of weapons, as opposed to rolling for each weapon mount separately?storeylf wrote:I never understood fleet scale. It doesn't fill any gap that I can see.
Games are not really much faster - ships are half as big, but shoot half as much at each other. It is, however, a crapshoot - the smaller number of weapons makes it very variable - photons in fleet scale are very uber streaky when even a cruiser only rolls 2 dice, 25% of no damage, 25% of max damage.
(That said, there's no guarantee that Nova is that any more popular than Admiralty when it comes to the Star Fleet adaptation. I recall reading somewhere that at least one SFU play group went back to Admiralty Edition, having found Nova unsuitable for them. So even there, such abstraction is by no means an unqualified success.)
I don't quite follow. ACtA:SF is already based (mostly) on Squadron Scale. Do you prefer to stick with that scale of ship (so that a Fed CA has 4 photons, a D7 4 disruptors, etc)?Dal Downing wrote:Squadron Scale - There was not a lot of wildly enthusiastic support for a Squadron Scale ACTASF when Mathew brought it up on the Mongoose Forums. Any speculation or discussions for such a thing really should be driven over on those boards.
The Star Fleet adaptation of Starmada has a similar level of play to ACtA:SF, and it has faceted shields. (Well, Admiralty Edition does, at any rate. Nova I'm not so sure about. Is anyone here familiar with how shields are handled for Star Fleet Starmada in Nova Edition?)No, ACTASF regardless how it may be marketed is NOT a Tactical Simulator it is a Fleet game. Multifaceted shields really should not concern an Admiral running a battle.Nerroth wrote:*Should faceted shielding be brought in; and if so, should it be based on either Squadron or Fleet Scale Ship Card facings?
Boarding actions are already in FC, even in the absence of commando ships in that game system (for the time being, at least).No, Mathew has rules that work real well for that already in 3 other systems. When Mathew is good and ready I am sure we will see Boarding Action and Commando Ships but the Book 1 revision is not the place to discuss them. However some thought should be given to upping the Marines to match the Squadron Scale complements of the respective ships now but that really is a Chicken and a the Egg discussion.Nerroth wrote:*Should the rules for boarding actions be lifted out of ACtA:NA, re-adjusted to better suit the SFU, and plugged in to ACtA:SF? (And, for that matter, should the number of Marine squads on each ship be adjusted or not?)
And as I was saying, the boarding rules in A Call to Arms: Noble Armada could be brought over mostly as-is, so long as the rules governing the use of grapple guns were swapped out and replaced with ones covering offensive transporter operations.
And even in the absence of commando hulls, putting boarding actions back in would allow Orion pirates (or enemy commerce raiders) to capture freighters and transports. Boarding operations would, in the right circumstances, allow a group of warships to try and capture an opponent of its own kind; but there are other uses for such actions which, at present, ACtA:SF cannot emulate.
Repair I'm not so sure about. Aren't such boxes on an SFB SSD converted to Hull boxes on a Ship Card, before being further moved on to ACtA:SF?Cargo has already been touched on. In the end I am sure Cargo and Repair will wind up being Traits like Scout and not used for Damage Calculations.Nerroth wrote:*And should there be a distinct Cargo Trait, offering a consistent means of converting cargo boxes from FC (and to potentially allow campiagn-minded groups to make use of it)?
(For example, the three blocks of Repair boxes in the outer pods of a Base Station SSD are converted to blocks of Hull Boxes on the BS Ship Card.)
But then, it would be fair to point out that whatever changes (if any) are made to the conversion formula should be able to handle bases and freighters as smoothly as they can handle line warships. Considering the problems generated in the pre-errata version of the first printing, this is a topic worth bearing in mind when it comes to establishing just how tough such units should be to crack.
