So, no-one picked up on the part where I said we might (possibly, not certainly) be able to have more than one module made available on the day of launch, then?
If this can indeed be made to happen, we'd then have 24 ship card choices to consider from, not 12, when trying to plan for the first wave of Omega products.
(And hopefully for the second, too; I'd definitely argue that the 3rd and 4th files should also be released on the same day, allowing for that list of 24 ships to be planned accordingly.)
When it comes to the order of preference empire-wise, I might note two things.
One - when it comes to how things were done in
SFB for Omega, it was noted as far back as the designers' notes for
Omega 2 that offering so few ships for so many empires in
Omega 1 had been a mistake; instead of 4-5 ships apiece for 11 empires, there should have been 6-8 ships for 5-6. (It was too late to rectify that for
Omega 2, but it's worth noting that the revised pattern was followed for modules 3 and 4, and would presumably be continued if we ever see some of the yet-to-be-published Omega empires join the fray.)
Now, as it happens, many empires' ships in
SFB are ineligible for use in vanilla
FC anyway; even so, there is a degree of proportionality which could be worth noting, not least since there are some empires who have only a handful of published ships which might be on the table as it stands.
Two -
FC has not exactly followed the
SFB R-section number list slavishly, itself. The Seltorians jumped the queue to go alongside the Neo-Tholians in
Tholian Attack; becoming the first non-TV navy to be fleshed out in the game. The Vudar got added to the ISC and Andros for
War and Peace; though it was never all that likely they'd have been offered in a singular module they way they were for
SFB anyway.
My point is that, as and when the situation arose, it has been better to match empires together under some kind of common theme, rather than stick with the way things were done in
SFB.
(As I have noted before, Omega is a good place to do this; putting the mutually antagonistic Hivers, Alunda and Branthodons together at some later point is arguably preferable over having one or two in one
SFB-defined list of navies and the rest several products' down the line.)
Now, in that context, if my suggestions earlier were inadequate, what if I moved the Probr out of file #4 and into file #2, and switched four of the Iridani ships to their old place?
File 2: A House Divided
*Mæsron Alliance (5):
Dreadnought (DN)
Heavy Cruiser (CA)
Light Cruiser (CL)
Destroyer (DD)
Frigate (FF)
*Probr Revolution (4):
Dreadnought
Heavy Cruiser
Destroyer
Frigate
*Iridani Questors (2):
Galleon (GL)
Caravel (CR)
*Bolosco Merchant Guilds (1):
Mercenary Dreadnought (MD)
File 4: Superpowers Rising
*Koligahr Solidarity (4):
Dreadnought
Heavy Cruiser
Destroyer
Patrol Boat
*Vari Combine (4):
Battlewagon
Heavy Cruiser
Light Cruiser
Frigate
*Iridani Questors (4):
Brigantine (BG)
Clipper (CP)
Barque (BQ)
Yawl (YW)
The Probr and Trobrin are long-standing rivals on the 'western' side of the Mæsron Alliance; both jumped in to take advantage of the Collapse (though the Probr, with no particular grudge against the Alliance, did so more to pre-empt the Trobrin than out of a desire for conquest); and both were involved in the agreement which the Bolosco signed to establish their new home territory.
That would leave the Koligahr and Vari, on the 'eastern' Mæsron front, as the last two Superpowers to introduce.
So, out of two pairs of 12 files each, both groups would get what they want; an array of ships for three big powers (Mæsron-Trobrin-Probr, then Mæsron-Koligahr-Vari), with room for the likes of the Aurorans, Bolosco and others.
Of course, that would mean we'd have to work out quantum phaser, HEAT and TA rules earlier than I had planned...
Oh, and I want to make a point about the Aurorans; they are not only important (to me, at least) just because of the Trobrin battles in 2549.
The Aurorans made a larger contribution to Omega history than they are being given credit for. They sided with the Tazol and Wallimi against the Vulpa to help end the Civil War, helped secure the post-Collapse New Alliance by sending patrols across Mæsron space, negotiated the ceasefire between the Trobrin and Probr which ended the Superpower Wars, helped bring the Probr into the Second Great War, developed hot warp technology in tandem with the Mæsrons during the course of that conflict, and were the ones who first came up with the volatile warp technology that made Omega gunboats possible.
By the time they went ahead and joined the Alliance in 2609, they were able to ensure their self-government and the retention of their own ship types; plus they were able to help the Probr again, by intervening against the Trobrin (against the wishes of the rest of the Alliance) during one of the wars of the Seventh Cycle.
The FRA are not a superpower; they don't have to be. They are Omega's most telling example of how size isn't always everything.