Posted: Wed Feb 21, 2007 9:50 pm
Replies to replies to replies.
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SVC: If you click on the middle FC link, the one about the game, the free download it on that page. I cannot really imagine people wanting a free download when they know nothing about the game, but we can add a link to the front page, sure.
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I took another look at the main FC page, and to be honest... I don't see the link and I'm looking for it. Not as intuitive as it could be.
I'm assuming you were talking about the two main "click the klingon-people painting" or "click the romulan-people painting" image-links, which point to the product descriptions for KB and RB. Neither of those pages point to First Missions.
It could just be me being a moron (always true) and maybe that's why it seems hard-ish to find. However, web-design is something I've done and it's 80% or more user-reaction and psychology. My inner-moron helps me think like a "naive user" sometimes.
The only reason I brought this up is First Missions is positioned as a free "gateway" product, which leads to the pay "gateway" products.
The model being used struck me as similar to shareware-software. Websites for those products always make darn sure you see a big honking link for their freebie. They want you to download it, love it, and pay for more. First Missions fits the same mold, so having it shared as an ancillary thing (out of direct view) isn't helping it do it's job.
A quick example is the website for WinZip (http://www.winzip.com/). Visually, the two biggest links are for their pay products (just as FC.com is designed right now), but the next most prominent link (and located right with the pay links) is for the free trail version.
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This box could also be the "market it to the Trekkers" product (since the two most recognizable minis are there and it can point them to where to download the rules - if they are so inclined). The only thing the Trekkers end up with that they don't want that seems like it drove any price (to them) is a hex-map.
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SVC: I am not grasing the hex map point. Can you elaborate?
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Sure. I figure the real target for the "market to the Trekkers" demographic is true non-gamers. This is over and beyond the "maybe can be converted to gamers, *if* they knew about FedCom" people. The true non-gamer Trekker would see the classic Connie and Klingon ships and go "Ohhhh... it must be mine". A lot of these folks are the same ones who buy the Hallmark ornaments, Ralcliff metal replicas ships, etc. From their point of view, they are buying a little box that has a pair of nice metal starships from Classic Trek.
They would know it's associated to some game called "Federation Commander" due to the box-art and propaganda paper in the box, but what they really want is the ships.
The value/investment associated to the purchase, from their point of view, is in the ships.
The box and box-art? Feh. Something to tear off to get to the ships.
Painting Guide for the ships? They'd keep that, and maybe paint the minis someday.
The propaganda and advertising? Feh. Un-noticed and recycled (but they also don't feel like they spent money for it).
Some turn gauges and counters on paper? Feh. Un-noticed and recycled (but they also don't feel like they spent money for it).
A map with significant intrinsic value (like the SFB map, or the FedCom map boards) would conflict with this, as they would feel "why am I paying more to get this map thing for a game I may (or may not) play?".
A simple (cheap) paper map (like the old blue SFB Cadet Module map) would just be one more piece of paper - they would lump it in with the other game paraphernalia they already discounted.
For this demo, paper is just paper. Everyone is used to seeing sheets of paper and ads, stuffed into the box every product we buy. Most folks just ignore it (most of the time) and don't associate it as having cost extra price in the product to produce and ad it. That is the key.
The minimal components to support someone actually trying the game with the two ships they just bought are there for the small percentage of this demographic that would give it a whirl. For ADB, you guys sell the "Trekker box" either way - it hopefully leads to some additional FedCom sales, but either way "Trekker boxes" are getting sold with only the barest minimum of additional production costs above what the target audience feels they want.
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SVC: If you click on the middle FC link, the one about the game, the free download it on that page. I cannot really imagine people wanting a free download when they know nothing about the game, but we can add a link to the front page, sure.
~~~~~~~~~
I took another look at the main FC page, and to be honest... I don't see the link and I'm looking for it. Not as intuitive as it could be.
I'm assuming you were talking about the two main "click the klingon-people painting" or "click the romulan-people painting" image-links, which point to the product descriptions for KB and RB. Neither of those pages point to First Missions.
It could just be me being a moron (always true) and maybe that's why it seems hard-ish to find. However, web-design is something I've done and it's 80% or more user-reaction and psychology. My inner-moron helps me think like a "naive user" sometimes.
The only reason I brought this up is First Missions is positioned as a free "gateway" product, which leads to the pay "gateway" products.
The model being used struck me as similar to shareware-software. Websites for those products always make darn sure you see a big honking link for their freebie. They want you to download it, love it, and pay for more. First Missions fits the same mold, so having it shared as an ancillary thing (out of direct view) isn't helping it do it's job.
A quick example is the website for WinZip (http://www.winzip.com/). Visually, the two biggest links are for their pay products (just as FC.com is designed right now), but the next most prominent link (and located right with the pay links) is for the free trail version.
- - - - -
- - - - -
This box could also be the "market it to the Trekkers" product (since the two most recognizable minis are there and it can point them to where to download the rules - if they are so inclined). The only thing the Trekkers end up with that they don't want that seems like it drove any price (to them) is a hex-map.
- - - - -
SVC: I am not grasing the hex map point. Can you elaborate?
~~~~~~~~~
Sure. I figure the real target for the "market to the Trekkers" demographic is true non-gamers. This is over and beyond the "maybe can be converted to gamers, *if* they knew about FedCom" people. The true non-gamer Trekker would see the classic Connie and Klingon ships and go "Ohhhh... it must be mine". A lot of these folks are the same ones who buy the Hallmark ornaments, Ralcliff metal replicas ships, etc. From their point of view, they are buying a little box that has a pair of nice metal starships from Classic Trek.
They would know it's associated to some game called "Federation Commander" due to the box-art and propaganda paper in the box, but what they really want is the ships.
The value/investment associated to the purchase, from their point of view, is in the ships.
The box and box-art? Feh. Something to tear off to get to the ships.
Painting Guide for the ships? They'd keep that, and maybe paint the minis someday.
The propaganda and advertising? Feh. Un-noticed and recycled (but they also don't feel like they spent money for it).
Some turn gauges and counters on paper? Feh. Un-noticed and recycled (but they also don't feel like they spent money for it).
A map with significant intrinsic value (like the SFB map, or the FedCom map boards) would conflict with this, as they would feel "why am I paying more to get this map thing for a game I may (or may not) play?".
A simple (cheap) paper map (like the old blue SFB Cadet Module map) would just be one more piece of paper - they would lump it in with the other game paraphernalia they already discounted.
For this demo, paper is just paper. Everyone is used to seeing sheets of paper and ads, stuffed into the box every product we buy. Most folks just ignore it (most of the time) and don't associate it as having cost extra price in the product to produce and ad it. That is the key.
The minimal components to support someone actually trying the game with the two ships they just bought are there for the small percentage of this demographic that would give it a whirl. For ADB, you guys sell the "Trekker box" either way - it hopefully leads to some additional FedCom sales, but either way "Trekker boxes" are getting sold with only the barest minimum of additional production costs above what the target audience feels they want.