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Posted: Tue Jan 04, 2011 10:04 pm
by Scoutdad
Nerroth wrote:And when firing at PA panels, you get one burn through point per ten damage points if your volley has any kind of disruptor fire added in there, too.
Not applicable in this game (Fed vs Andros), but may be handy to remember in later battles as forces are combined.

Posted: Wed Jan 05, 2011 11:12 pm
by Scoutdad
Turn 2 Energy Allocation is complete:

Python:
Turn 2 Energy Allocation:
39 Total Power:
28 self Generated
11 in Batteries
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to pre-arm TR-L Beams [A,B]
Python pays 2 energy tokens to pre-arm the DisDev [Z]

10 Power remaining


Federation Commander: USS Acadiana:
Turn 2 Energy Allocation:
38 Total Power
NCA pays 24 energy tokens for baseline speed 24
NCA pays 4 energy tokens to pre-load Photons [B, C]

10 power remaining

Posted: Sat Jan 22, 2011 9:18 pm
by Scoutdad
Turn #2 of this game is also getting interesting. A full update will have to wait for the Turn 2, impulse 4 break; but here's where the units currently are:
Image

I can't wait to see where this one goes next...

Posted: Sun Jan 30, 2011 4:18 pm
by Scoutdad
Decided not to wait until the Impulse #4 break as both ships have fired most of their weaponry:
Here's where the ships are at:

Image

Here's the SitRep (Situation Report) for Impulse 2 and 3 of Turn #2:

Image

Posted: Sun Jan 30, 2011 4:19 pm
by Scoutdad
And here's what the ships looks like after the exchange:

Image

Posted: Tue Feb 01, 2011 11:03 pm
by storeylf
Just sent my impulse 5-8 in. Definately getting interesting now.

So far the turn has not gone as anticipated.

From what I can gather a comms error (SOP not filled out as desired at the Fed end) resulted in the NCA not being where I expected, to my benefit. However, another comms error (re-attaching an old SOP at the andro end) resulted in a failure to aim at power when it would have really hurt.

Posted: Wed Feb 02, 2011 8:41 pm
by Scoutdad
That's been the most interesting aspect of FC PBEM (at least to me) so far. The extra level of... umm, err, something! in the orders/movement process.

In a face to face game, it's easy. You see the opponent move, you respond. In PBEM - you have to anticipate what he's doing and then issue orders to a sub-ordinate that are clear enough to understand, but detailed enough to accomplish your goals.

It can be quite like the fog of war from time to time. And that extra little bit of uncertainty in how your orders will be carried out only provides another challenge.

Posted: Wed Feb 02, 2011 8:52 pm
by storeylf
On the other hand in face-face it is more likely you can pull of certain tactics as the pace doesn't really allow so much analysis of what will likely happen if x, y or z, more likely you foresee x and y but miss z in a faster paced face to face game.

Posted: Sun Feb 27, 2011 4:08 am
by Scoutdad
Turn #2: End of Turn requests sent to players. Once they have confirmed the accuracy of my recent update (it has been a while, after all... :wink: ); I'll post updated maps, SitReps, and ship cards here.

Posted: Sun Mar 20, 2011 5:32 pm
by Scoutdad
Turn 2 End of Turn:
Andromedan:
Rear Power Absorber Panel:
Discharge 4 points into space.
Transfer 4 points to the Front Panel.
Transfer 3 points into Batteries.

Repair Phaser-2 [5]

Federation:
Repair Phaser-1 [9]
Rotate 5 boxes from #4 shield to #3 shield.
Transfer 2.5 energy tokens into batteries for Turn #3.

Posted: Sun Mar 20, 2011 5:32 pm
by Scoutdad
Turn 3 Energy Allocation:
Python:

Total Power available: 57.75 Total Power:
(28 self-generated + 29.75 in BTTY)

Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to complete arming of TR-L Beams [A,B]
Python pays 2 energy tokens to complete arming of the Dis Dev [Z]

Total Power Remaining: 28.75 energy tokens


USS Acadiana:

Total Power Available: 40.5 energy tokens
(38 self-generated + 2.5 BTTY)

Federation NCA pays 8 energy tokens for baseline speed 8
Federation NCA pays 4 energy tokens to complete arming photons [B,C]
Federation NCA pays 2 energy tokens to pre-load photon torpedo [A]
Federation NCA pays 14 energy tokens to regenerate 7 shield boxes on the #3 shield.

Total Energy Remaining: 12.5 energy tokens

Posted: Sun Mar 20, 2011 5:37 pm
by Scoutdad
Here's what the ships look like after Energy Allocation:

Image

And where they're at:

Image

Now awaiting Turn #3 movement orders...

Posted: Sun Mar 20, 2011 5:58 pm
by Blammo
Very, interesting tactical situation! Can't wait to see what happens next :)

Posted: Fri Apr 01, 2011 2:41 am
by Scoutdad
Real life situation at work improving, so we're back up and running.
Both players accelerated during Impulse #1 of Turn #3.
Currently awaiting rebid orders prior to processing movement.

Updates to follow soon.

Posted: Tue Apr 12, 2011 2:45 am
by Scoutdad
Unfortunately, Matt's real life situation has suddenly become more complicated and he has conceded the match to Lee.

Lee will be moving onwards to Round Two.