KJ-1 moves forward 4 hexes, turns right 60 degrees and moves an addiitonal 2 hexes forward.
KJ-1 / KJ-2 end Impulse 6 facing each others #1 shields at range 2.
Both units fire everything remaining. KJ-2 even fired his probe as a weapon!!!
Impulse 6:
Offensive Fire Phase:
KJ-1 Bone Claw [Gary] pays 8 energy tokens to fire 2 OL disruptors [C,D] at KJ-2.
To hit rolls of: 5,3 hit for 16 points of damage on the #1 shield.
KJ-1 Bone Claw [Gary] pays 7 energy tokens to fire 7x Phaser-1 [1,2,3,4,5,6,7] at KJ-2.
To hit rolls of 4,5,2,3,6,5,3 hit for 4,4,6,5,3,4,5 = 31 points of damage to the #1 shield.
KJ-1 Bone Claw [Gary] pays 1 energy token to fire 2x Phaser-3 [9,10] at KJ-2.
To hit rolls of 5,1 hit for 2 + 4 = 6 points of damage to the #1 shield.
Total volley of 16 + 31 + 6 = 53 points to the #1 shield.
10 shield boxes disabled… 43 internal points.
With 28 internal boxes and 3 FRAME remaining undamaged - KJ-2Heartblood is destroyed.
BOOM!
KJ-2 Heartblood [Burt] pays 8 energy tokens to fire 2 OL Disruptors [c,D] at KJ-1.
To hit rolls of 3,6 hit for 8 points of damage to the #1 shield.
KJ-2 Heartblood [Burt] pays 2 energy tokens to fire 2x Phaser 1 [3,4] at KJ-2.
To hit rolls of 2,3 hit for 6 + 5 - 11 points of damage to the #1 shield.
KJ-2 Heartblood [Burt] pays 4 energy tokens to fire the Probe as a weapon at KJ-2.
To hit roll of 6 hits for 8 points of damage to the #1 shield.
Total volley of 8 + 11 + 8 = 27 points of damage to the #1 shield.
KJ-1 Bone Claw pays 2 energy tokens to reinforce the #1 shield, reducing damage to 25 points.
10 Shield boxes disabled… 15 internal damage points.
DAC roll of 3: Transporter, Lab, R Hull, F hull, R Hull, F Hull, Battery, Phaser [10], Drone [ESG-Z], Any Warp [C]
DAC roll of 1: R Warp, Impulse, L Warp, F Hull (becomes C Hull), Lab (becomes Tractor).