Posted: Sun May 13, 2012 8:29 pm
I was always under the impression that EPT's weren't included not because of play balance issues, but to keep the options limited for new players just getting into the game.
When I used to play SFB, EPT's were a situational weapon and not equivalent to the overloads of other weapon systems. Definitely not used at the same rate overloaded disrupters and photons due to the power consumption and the nature of how the weapon divides its yield among all the shields. There were more situations I wanted to turn the opponent away with concentrated fire rather than let them distribute the damage all around. The dynamics will be different in FC since shield repair is quicker and more flexible along with ships being faster and to run out plasmas further. I believe EPT's would allow better tactical options in more play arenas without being overpowering.
I also believe they need to be brought back because of the deep rooted history in TOS/SFU lore. Hell, there was a whole TV episode written around the one weapon system and you can't utilize it in the game designed to have a broader appeal to fans of that sci-fi genre.
If they're brought back, I would hope it would be for all the plasma empires and not limited to any one. It's the only reasonable improvement that can be made at this point without going too far. I contend it won't be enough to justify some BPV's but it will help.
As for the over-pointing argument, it can be spun many different ways but it comes down to this in my opinion; it simply seems that some of the ships do appear over valued because the weapon system didn't quite make the translation from the core game in which the BPV was based.
As for cloaks, EPT's don't come close to fixen em. Cloaks do not give the captain an offensive initiative what so ever (everyone knows where you are and that you are going slow, really slow if you're loading any EPT's) so the instances you'll be positioned for an EPT based attack will be limited even further. Cloaks are a pain to use on defense if the other guy has seeking weapons of any type. You know you'll be spending more time and energy cloaked repairing seeking damage than trying to setup an attack run. It becomes a chore to use when maneuver grants better benefits. I'd honestly rather be awarded a 20% BPV adjustment at the end of the game for crossing it off my SSD and not using it.
I'm pretty sure I know what will fix the cloaking problem and make it worth the 20% of a ships BPV.
When I used to play SFB, EPT's were a situational weapon and not equivalent to the overloads of other weapon systems. Definitely not used at the same rate overloaded disrupters and photons due to the power consumption and the nature of how the weapon divides its yield among all the shields. There were more situations I wanted to turn the opponent away with concentrated fire rather than let them distribute the damage all around. The dynamics will be different in FC since shield repair is quicker and more flexible along with ships being faster and to run out plasmas further. I believe EPT's would allow better tactical options in more play arenas without being overpowering.
I also believe they need to be brought back because of the deep rooted history in TOS/SFU lore. Hell, there was a whole TV episode written around the one weapon system and you can't utilize it in the game designed to have a broader appeal to fans of that sci-fi genre.
If they're brought back, I would hope it would be for all the plasma empires and not limited to any one. It's the only reasonable improvement that can be made at this point without going too far. I contend it won't be enough to justify some BPV's but it will help.
As for the over-pointing argument, it can be spun many different ways but it comes down to this in my opinion; it simply seems that some of the ships do appear over valued because the weapon system didn't quite make the translation from the core game in which the BPV was based.
As for cloaks, EPT's don't come close to fixen em. Cloaks do not give the captain an offensive initiative what so ever (everyone knows where you are and that you are going slow, really slow if you're loading any EPT's) so the instances you'll be positioned for an EPT based attack will be limited even further. Cloaks are a pain to use on defense if the other guy has seeking weapons of any type. You know you'll be spending more time and energy cloaked repairing seeking damage than trying to setup an attack run. It becomes a chore to use when maneuver grants better benefits. I'd honestly rather be awarded a 20% BPV adjustment at the end of the game for crossing it off my SSD and not using it.
I'm pretty sure I know what will fix the cloaking problem and make it worth the 20% of a ships BPV.