Cloaking playtest rules

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cr1980
Ensign
Posts: 1
Joined: Tue Aug 08, 2017 5:49 am

Post by cr1980 »

Aside from the game balance issues, it seems to me that in-universe Emergency Deceleration is a dramatic manoeuvre that has the warp engines stretching spacetime all over the place in a way that's going to be obvious to sensors even if you're invisible (like a submarine going full astern and generating massive cavitation noise, you might be submerged but if you're louder than a Disaster Area concert you're not hiding from anyone).
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cnuzzi
Lieutenant Commander
Posts: 207
Joined: Sat Jun 10, 2017 1:25 pm

Post by cnuzzi »

While I have not playtested them at this time, I think the new rule as amended by SVC is logical and makes good sense for the game. Just my 2 credits.
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Savedfromwhat
Commander
Posts: 659
Joined: Thu Aug 23, 2007 4:38 pm

Post by Savedfromwhat »

Steve Cole wrote: Here's an alternative. I will approve the rule immediately IF AND ONLY IF we change it to say that the operative speed for cloaking is before any emer decel during that turn and you can then try to convince me by playtesting to remove the exception.
Gents did this go out like this? I saw that you updated it MJWest. This rule makes the cloak actually worth it n my opinion and I will do my best to finally get a play test report in with my 8 year old lol.
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