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Posted: Tue Aug 08, 2017 6:04 am
by cr1980
Aside from the game balance issues, it seems to me that in-universe Emergency Deceleration is a dramatic manoeuvre that has the warp engines stretching spacetime all over the place in a way that's going to be obvious to sensors even if you're invisible (like a submarine going full astern and generating massive cavitation noise, you might be submerged but if you're louder than a Disaster Area concert you're not hiding from anyone).
Posted: Tue Aug 08, 2017 3:39 pm
by cnuzzi
While I have not playtested them at this time, I think the new rule as amended by SVC is logical and makes good sense for the game. Just my 2 credits.
Posted: Mon Aug 17, 2020 2:29 am
by Savedfromwhat
Steve Cole wrote:
Here's an alternative. I will approve the rule immediately IF AND ONLY IF we change it to say that the operative speed for cloaking is before any emer decel during that turn and you can then try to convince me by playtesting to remove the exception.
Gents did this go out like this? I saw that you updated it MJWest. This rule makes the cloak actually worth it n my opinion and I will do my best to finally get a play test report in with my 8 year old lol.